Theory that Raxxla may be discoverable through specific navigation mechanics including orbital patterns (circling seven times), Coriolis effect application, and recognition-based discovery without explicit in-game markers.
Original theorist: cmdr underhill -- View original post
Mission 'Discrete Redistribution Agent Desired' requires stealing SAP 8 Core containers from Dark Wheel ships. Containers may contain alien artifacts or AI software, potentially related to Raxxla research.
Mission: Discrete Redistribution Agent Desired Mission: Discrete Redistribution Agent Desired. Summary: Steal SAP 8 Core containers from Dark Wheel faction (appears not to be a pre-requisite, any ship will do) ships going in and out of sector. Hypothesis: Completing this mission will give a lead as to what the Dark Wheel are up to. Tested: No leads given yet upon delivery. On non-delivery faction states it could contain alien artefacts or AI software (credits to bitstorm for supplying this information) Best retrieval technique so far: Smash'nGrab'nRun'n. Spoiler http://i.Please use another image host/pUXM4oV.png Upon delivery (Bug reported): Spoiler http://i.Please use another image host/1NWAZ5L.png Mission: Discrete Redistribution Agent Desired | System | Station | Factio...
Author theorizes that missions have a hidden rank system that may contain the answer to finding Raxxla.
Ok now is see, why you come up with 6/6/3... Interesting, how did you get the allotted numbers in the first place? Oh and btw, the distance from Sirius to Sol is 8,6 Ly XD Edit: Read today that the "Planet Osiris" is in the system "HD 209458". It is in Elite, as a populated HIP system. Edit2: Bast, the system where multiple UAs where seen has only one planet, called "THFC-EST1882" so the "12" and the "8" has another appearance. Click to expand... New numbers I am working with. R A X X L A G A T E W A Y 30 6 18 18 12 6 42 6 42 30 24 6 12 It's not hard science so I wont delve too deep. It more to do with correlation and comparision. Julio, I will prolly have to make another post so not to derail this one. I need to display the chart for you which will take up space. Then I c...
Analysis shows isolated systems (without neighbors within 15 ly) only contain charity and Raxxla-type missions. This mechanic may indicate Raxxla connection or isolation requirement.
As for missions in isolated systems: I have just finished a tour of the Sirius corp "footholds". Apart from the last 2 that are close to each other, all of the others had only charity and raxxla missions. So I conclude that these are the only mission types present in any system that does not have a close neighbour (15 ly)
Reports difficulty obtaining original Raxxla missions from 'fresh' systems, suggesting missions may have been locked to Elite rank or removed, questioning accessibility mechanics.
The original missions seems to have stopped for me, I tried this weekend to coax some of the Missions from another 'fresh' system, but with no success. I fear they (the original missions) has disappeared altogether. Any and all constructive inputs like yours are most welcome (I sure hope FD locked it to the Elite rank(s)) Searching the exploration forum for rogue planet gave few hits, but nothing concrete. Well, finding the graveyard in Tionisla would be awesome, as a lead should be there. Got permits to most systems, but not for Isinor. Apparently, she's currently looking for female librarians... Just requires determination & time, that's all Indeed. I suspected as much, but there's a surprising number of CoR members signed up for the Distant Worlds expedition, so who knows? As...
Analyzes data crystals as part of treasure hunt leading to small cargo-scoop-able item rather than planetary discovery.
I don't think Raxxla is an actual planet. "Place that isn't a place..." The whole deal with those data crystals seems to be some sort of treasure hunt, and you usually do those when you're trying to find something small (not of planet sized proportions). Perhaps a certain something that you can actually cargo scoop ? "...door that is also the key." There are two things currently in game that could metaphorically be considered as a "door". The first and most obvious choice is a permit access to a locked system. However, one could argue that a space station's entry could also be characterized as a doorway or passage. Assuming there's a direct connection between Raxxla and the UA's, we should take note of their strong resemblance to the Ocellus starports. FDev after all did say that they (...
Documents that 'Rogue Planet' is a star class appearing in player journal API but not filterable on galaxy map. Suggests brute force search method or scanning objects in systems, notes no rogue planets found yet.
Rogue Planet is one of the star descriptions that appears in the player journal API. It's not selectable as a filter on the galaxy map, obviously, but I assume it would be classed as non-sequence. Rogue Planet is a star class, not a planet, so I assume it should appear in the left hand description pane in the galaxy map, but this would require a brute force search method. Similarly, if it's not listed in the galaxy map, then finding it by scanning objects in system will also take ages. I'm currently "collecting" all the different star classes, and haven't found a rogue planet yet. Maybe there aren't any, and it's a red herring as far as Raxxla goes.
Proposes monitoring Dark Wheel NPC ships jumping out of Shinrarta Dezhra as potential tracking method for discovering hidden locations.
Never got around to tracking Dark Wheel ships jumping out of Shinrarta Dezhra just in case...
Proposed methodology: test any suspected Raxxla location by traveling from Shinrarta Dezhra to coordinates X, then verify by traveling the reverse route from X back to Shinrarta. Consistency across multiple instances required.
"A place that isn't a place, a door that is also the key". Personally, I'm still firmly holding on to my belief that Raxxla is actually a virtual database of sorts, of the guardians creation. One of their virtual workstations where they could log in and work with other guardians no matter where they were in the galaxy, all thanks to the monolith network and neural implants. Humans found a way to access this virtual world and the knowledge contained, but then they lost it. I also believe there are those in positions of power that have regained access to Raxxla and are using it to make incredible leaps forward in technology. I dont know how we could find it ourselves, except for learning more about the guardians and their ruins, maybe finding their home world. Just speculation based on wha...
Investigator searched for stars older than the galaxy based on Raxxla lore clues in 2015, visiting multiple candidate systems but found only procedurally generated systems with no special properties.
All official fiction. GalNet databases. Click to expand... Thanks a lot! I will rep you once I'm in front of a pc. Indeed, as we know it's in-game, there has to be a hint somewhere, even if it's very obscure and faint. I will try to sift through all the info on those links once I'm back from my trip. Might be an idea to search for specific keywords, like Raxxla (doh), Ryder, gate, etc... - - - Updated - - - So what is the fluff? The part about a world older than the galaxy or that INRA owns it? Click to expand... In 2015 I tried searching for stars older than the galaxy that we know of following just this lead, but nothing came out of it. There are indeed stars in our own galaxy older than the galaxy itself, probably caught sometime, but when I reached some of them, all were p...
Organized testing of supercruising to extreme distances within systems starting from entry point. Multiple attempts from Shinrarta Dezhra to various targets (Lave, Sol) with max distances recorded; no Raxxla found.
The Supercruise Way To Raxxla The idea is to start from system entry point, point to a target system, go to supercruise, and then keep going until you find Raxxla hidden way out in the system. Or you run out of fuel and die. Or chicken out and jump out just before you die. (If you have an evil streak, call the Fuel rats when you're 5Ly out in supercruise. Max SC speed appears to be 2,001c, so it may take a while for you to get that far out) Add a post with your results and I'll update this post. Good luck | System | Target system | Max distance from entry (ly) | CMDR | Raxxla found (yes/no/maybe) | Shinrarta Dezhra | Lave | 6.01 | Macros Black | no | Shinrarta Dezhra | SOL | 2.8 | Valkyrian Heavy | No
Analysis of procedural name generation: System name 'RAXXLA' cannot be generated by original Elite's naming algorithm because double-X variants don't exist in generator strings. Similarly 'Ciraq' cannot be generated.
I discovered it has no way of generating a name with "RA" + "XX" + "LA" simply because the double-x variant doesn't exist in the generators strings. And it cannot use single letter-combinations in any variant from what I can see. Click to expand... LIkewise "Ciraq" also cannot exist using the original game's name generation algorithm.
Analysis of Oolite/Elite name generator code shows it cannot produce 'Raxxla' through procedural generation due to missing 'XX' digraph variants. Suggests Raxxla is a handcrafted homage to Michael Holdstock rather than procedurally generated.
Nice update and well concluded. I think I'm a fan of this theory. Especially now after looking through the code & testing the name-generator for the old Oolite / Elite universe. I discovered it has no way of generating a name with "RA" + "XX" + "LA" simply because the double-x variant doesn't exist in the generators strings. And it cannot use single letter-combinations in any variant from what I can see. Hence I like your idea that it may be in the current game somewhere as homage to Mr. Holdstock. And in context to what you wrote, then the original "Raxxla" construct have no sublime message including coordinates in it's name or anything either, so then any conversion of the letters to any number format is just a waste of time. We're back to keeping our eyes peeled for anything that c...
Specific mechanic guidance: flying at 200-300L/s gives 3-4 seconds detection window for a 1000LS-range anomaly before passing it, similar to Voyager detection mechanics.
I think that's a valid theory; Raxxla in the bubble, not pingable, but only will appear when nearby, far off from any stars (dark planet?). Currently reviewing 18 hours supercuise in Shinrarta Dezhra headed for Lave. Click to expand... Make sure you're not flying faster than 2-300L/PS. You only have a 1000 LS detection capability to detect an anomaly if you're looking for anything within the normal 'surprise' mechanisms. Same as with the Voyagers. That should give you 3-4 seconds to detect it and slow down before it's gone again.
Theory that Raxxla could be hidden in plain sight by removing it from the map data while keeping it visible in the skybox, making it discoverable through visual navigation but not accessible via standard jump mechanics.
The easiest way to hide Raxxla in plain sight would be to remove the system from the map. It would still be visible in the skybox but then if it's not in the map, how would you jump to it even if you could take a full skybox survey image and properly identify and label every visible star to rule them out.
Theory that Raxxla might be a rogue planet accessible via supercruise in darkness rather than a standard jumpable system, similar to hidden megaships and Thargoid sites.
maybe you don't jump there, you SC there, and instead of nothing like you normally find, you get a single planet hovering in the darkness.
Analysis that FDev has previously hidden content via supercruise to rogue planets (Thargoid sites, generation ships, megaships). Raxxla may follow same pattern, requiring a known system/body starting point and directional clues from lore.
I think the idea of having to supercruise to a rogue planet to find Raxxla may have merit, seeing as that's how FDev have hidden other things in game already (Thargoid attack sites, generation ships, mega-ships, etc). The only thing we need is a system/body as a start point, and a direction. If anyone has any idea's based on clues from the lore, it's at least a testable theory in-game. Worth a try!
Exploring if system names could be anagrams of RAXXLA. System naming conventions limit procedural names to specific formats (AA-A An-n), making direct anagrams unlikely but not impossible (e.g., Xarxal format or alternative naming schemes).
When it comes to location, I think our best hint is 'obfuscated in the outer rim'. This could mean the rim of the galaxy, the human bubble or a specific system. I doesn't tell much about where Raxxla is, but it tells us a bit about where it isn't located. It's not on a known central world. Click to expand... I wonder if there are any sectors or systems which are anagrams of raxxla. System codes only allow us 4 letters due to the format of AA-A An-n Remove duplicate letters from raxxla though and we get 4. raxl. Could there be a system called something like Xarxal AX-R L1-10? Don't think so from what i remember of system naming conventions. Not sure how helpful this could be: https://cim.sotl.org.uk/elite-dangerous/
Original Elite used 8-bit addressing limitations. The fictional 'other galaxies' were a lore explanation for paging mechanisms, and the galactic hyperdrive was the technical implementation. FD has confirmed ED contains only one galaxy.
It could well be far out. As Elyssia says in The Dark Wheel: 'Raxxla—if it exists—is in another Galaxy'. The 'other galaxies' in Elite have been hinted by FD to be far away regions inside the Milky Way. These regions were connected by 'something' that made it possible to jump between them, using the galactic hyper drive. This 'something' collapsed and the galactic hyper drive became obsolete. Click to expand... You have to remember that the Dark Wheel accompanied the original game back when 8 bit addressing was used, so the game couldn't directly access the whole space & extra galaxies was the lore way of explaining that & the "galactic drive" was the paging mechanism. So you may be correct in that far away regions of ED galaxy are implied. I believe FD have also said there is only one...
Raxxla is a planet that doesn't appear in search results. Recommendation to systematically scan all systems in the bubble and check every planet for one named Raxxla. Unconfirmed rumor suggests Triple Elite requirement.
Two things to remember: 1 David Braben and other frontier higher ups did confirm raxxla was in the game. 2 Raxxla is a planet, planets dont show up in the search bar but some systems have named planets but not all of these systems named every planet. I would recomend to scan every system you come across in the bubble and scan search buy every peace of mapping you can and look at every planet if there is a planet named raxxla. PS Unconfirmed Rumours have it that you can only find it when tripple elite.
Player discusses theory that some planets could be hidden from Advanced Discovery Scanner and suggests testing this with a known missing planet in a specific system to validate before applying to Raxxla search.
Is this suggestion anything more concrete than spitballing a way to hide a planet? It came up as a concept a few times in the Rift thread but was only ever speculation. I'm wondering if there's any more meat on it regarding Raxxal. Click to expand... As far as I know its only speculations, but it would be very easy to do implementation wise, could fit into the lore (at least how I understand it) and I think this way FD could hide Raxxla close to the bubble. Fortunately we can test this theory with a certain planet we know should exist in a certain system but is not there. Maybe after 2.4, when I get bored of whatever happens Targoid-wise, I use the new 10k plot distance to go back to the rift and spend some time looking...
Player recommends attempting parallax search in Phooe bRA XX-L A76-0 system, based on developer statement that not all objects are detectable by ADS.
Apologies...apparently I didn't put enough pips to my sarcasm font. I understand what it is I am looking for. I ran around the system a bit, honked here and there...the only thing there was the brown dwarf. Phooe bRA XX-L A76-0 It was the furthest out from Jacques. I figured I'd go all the way out and then break up the return trip with the other three. Click to expand... Ah sorry, my eyes aren't attuned to sarcasm font until at least the second coffee & at the time I had only just started the first! But it may be worth doing a parallax search, since I have a feeling it was DB that said not all things can be detected by ADS, and Raxxla is just the thing to be hidden Please... no pics! Click to expand... Oh I don't know. Things have gone so quiet of late a little distraction mi...
Analysis that if Raxxla was hintable before Horizons, it cannot be planetary-based. Must be station, outpost, POI, or scoop-able cargo using only base game mechanics.
Decided to have a search on PS4 (already done some on PC from Colonia), CMDR now Elite, Allied with Dark Wheel, and in a Cobra MK3 (in case that makes a difference ). Been to Ticushpakhi, LTT 16456, and Obotrimi but no clues I can see... This did get me wondering: if Sir DB hinted it's possible to find, but this was before Horizons, then it can not therefore be planetary related. Ergo must be a station, outpost, POI, module collectable via cargo scoop, and so on. Basic game mechanics only? or 3) Raxxla is Sgr A*. Only fixed point in the Milky Way, supermassive Black Hole, opening a wormhole to other universes, Door and Key. A place, but not really a place. Who is going to try it ? [big grin] Click to expand... For science! [video=youtube;388m6LhZlhA]https://www.youtube.com/wat...
Proposes testing whether Advanced Discovery Scanner has an effective range limit, and whether Rogue Planets might exist outside normal honk range. Suggests flying 1.01 LY from main star and honking to test.
However there is a star class in the game called "Rogue Planet" ... or they're not implemented in game yet or there are billions but we've not yet worked out how to find them. Click to expand... If Braben and Michael have said Raxxla is out there, so in-game and findable, and before Horizons launched, then surely we must be able to get to it with basic tools only. Question: has anyone tested the Advanced Discovery Scanner to see if it does have a range? Like jump into an un-honked system, do not honk, fly 1.01Ly (light year) away from the main star / planets, and then honk. Or fly beyond whatever the furthest honk that's ever been successful from jumping, for your scan back. Maybe the "unlimited" has a range, and rogue planets are outside the ADS honk range?
Reports system map slowness, reduced information from DSS scans, missing materials lists on landable body scans. Wonders if other explorers experiencing similar issues that could mask Raxxla discovery.
Sounds like a server connection problem to me. We had a lot of similar occurrences at the beginning of Horizons. Click to expand... Wonder if it's tied into the third party api problems and one I have since the last update. For a couple of days noticed it took really long to bring up the system map but about 3 days ago it got fast but started returning less information when DSS'ing stars and bodies as well getting no materials list returned scanning landable bodies. Bug-reported but as usual no response. Was wondering if others are seeing things like this exploring?
Discussion of searching from glide/orbit for planetary discolorations and surface anomalies as a search method for Raxxla-related locations.
I've been out at Sedna in case it relates to the poem: https://community.elitedangerous.com/en/galnet/17-APR-3303 Some odd USS I've never seen before, bit nothing seems to be Raxxla related, and a wing of security forces just hanging out nearby. Is there a guide on searching from glide? I was just trying to spot discolourations etc, but I've never really done planetary searching.
Discussion of whether Raxxla accessibility requires Horizons expansion or basic game ownership, affecting platform availability.
Any one noticed in Shinrarta Dezhra, Jameson Memorial, Pilots Federation faction has moved out two days ago. I sent a bug report in to see if it is a bug, or a planned move after the main patch and after the last fix patch nothing changed. If it was planned, it opens the door for The Dark wheel to take control, may be what FD are pushing for. Have to wait to see after the next fix if anything changes to confirm this is a planned move. Click to expand... I just picked up a delivery mission at Merope5C (cant see any differences from2.3, other than the barney is surrounded by bright green goo) to meet aguy in Maia, get some data from him and deliver to Darnielles Progress... in Maia. Odd I thought, then found the Pilots Federation there. Click to expand... Has anyone tried to get extr...
Analysis of permit-locked systems, suggesting if Raxxla is behind a regional permit lock, the permit must be obtainable by some means. Proposes examining differences in 'Unable to hyperspace' text and capitalised sector names as clues.
Maybe the exploration improvements in Beyond will bring some form of radio astronomy to the game - then they'd definitely have a reason for adding Cass A. Just for the record, I'm placing my bet (based on absolutely no logical thought or reasoning) on Raxxla being located in the NGC 3603 star forming region. It's 20kLY from Sol and currently permit locked. Click to expand... That is the penultimate waypoint of my current expedition ( https://forums.frontier.co.uk/showthread.php/364376-Journal-The-Aronnax-Expedition ). At my current rate of progress, I might get there at some point in January. So far I've not been finding anything 'alien' and no signs of spacefaring activity (e.g. no signal sources). Plenty of Earth-like and Ammonia Worlds and green systems and some interesting vistas,...
Raxxla could be a hidden system visible only in Nav tab, or an invisible celestial body undetected by ADS requiring close approach (within 1000Ls) to become visible.
I see a couple of options, none of them limited to nebulas: A hidden system, only visible from the Nav tab. An invisible body not detected by the ADS, hidden like the Voyager probes, you have to be within 1000Ls to see it.
Explores whether locations accessible now could have been reached with Type 1 ships (14,000 ly/week capability) during early space exploration era.
Well...not in this game seems to me. There is no nebula left to explore in the entire MW. Harsh nav conditions regions, however... Anyway it would not be logical to refere the "outer rim" to another game than E: D But coming from FDevs ...well...[blah] Click to expand... Guardian Ruins are still being discovered in Nebula even now (latest ones were only last week). So there's no specific reason why something else can't turn up in one, even one close to the bubble (Barnacles are still being found as close as California, Witch Head and Pleiades). "Obfuscated" could refer to a permit locked region (deliberately hiding what's there, making it harder to get to, etc.) - doubly so to a permit locked region beyond a place that (pre-FSD) would have been extremely hard to get across... Bovo...
Analyzes historical expansion distances: Type 0 slowboat limitations suggest early human bubble ~50-200ly radius around Sol. If Type 1 was actual starting ship, raises questions about limited human presence further out.
14,000 ly a week with a type 1. Up one arm and down another should have been pretty viable, assuming no >7ly gaps which span an entire arm. Also 900 yrs of type 0... That's plenty of time to go a long way. Interstellar colonisation was limited to hyperspace travel being made safe for mass amounts of people. Unmanned probes and individual pilots were going through hyperspace well before that, from it's early days. (From the lore interview DJ Truthsayer did with MB.) Also Jason Ryder hadn't found Raxxla, he'd found evidence for its existence. He'd come back from deep space to get a proper team together. So whatever Jason had found was found in deep space. Click to expand... Ahh, interesting about Ryder, I mis-remembered that bit The issue with the Type 0 was that it took Slowboats...
Proposes Raxxla could be: (1) hidden system visible only in Nav tab, (2) invisible body requiring <1000Ls approach like Voyager probes, or (3) obscure Y dwarf system.
I see a couple of options, none of them limited to nebulas: A hidden system, only visible from the Nav tab. An invisible body not detected by the ADS, hidden like the Voyager probes, you have to be within 1000Ls to see it. Click to expand... A common Y dwarf star system nobody gives a penny for....[haha] Obfuscated in the outer rim, of course. Less than a penny !
Proposes Raxxla could be hidden via invisible system only visible in Nav tab, or as invisible body undetectable by Advanced Discovery Scanner, requiring proximity within 1000Ls for visibility.
I see a couple of options, none of them limited to nebulas: A hidden system, only visible from the Nav tab. An invisible body not detected by the ADS, hidden like the Voyager probes, you have to be within 1000Ls to see it. Click to expand... Agreed.
Theory that elite rank permit to Shinrarta Dezhra serves as the subtle hint for Raxxla access, fitting Michael Brookes' statement about making something 'tiny bit obvious'.
If it's findable now, it's probably Founder's World. It makes sense and fits all the myths. - It's one of the most heavily protected but accessible earth-like planets in the bubble that's not in one of the major faction's space. - It's immune from PP. - It was pretty far out from the Old Worlds, so it would have been quite a trek in the olden days - enough to keep the locations secret for a long time. - It's got the best pilots in the galaxy living on it and around it. - It's permit locked so only the Elite can get there. - It's got the only known presence of The Dark Wheel in orbit - The system name means "Life, she saw, hope" - which is in keeping with the cryptic nature of the Raxxla myth, and could be seen as an oblique reference to the doorway discovered there: "hope and Life...
Analysis that system permit issued upon reaching Elite rank serves as the core hint mechanism for Raxxla discovery, replacing removed Dark Wheel missions.
I don't think it's Founders world. It's not 'Obfuscated In The Outer Rim'. It could be another planet in Shinrarta Dezhra, though. That would still fit the general concept. Perhaps a planet far out on the rim of the system, that does not show on honk? Don't know really but if it's something like that, I would be quite happy with the implementation. Click to expand... Sorry yes, that's more what I meant. I think it is likely somewhere in Shinrarta Dezhra, but not on the honkable/scannable planets. Out of interest, would or was Shinrarta Dezhra ever considered an 'Outer Rim' system back in the days of early space travel when the bubble was a lot smaller? Because that could help towards that part of the puzzle. (Also that would be confusing and misleading, but then... obfuscated... ma...
Confirmation that Class 'X' is defined in game data files, though no Class X objects have been confirmed as discovered in-game.
Is star class X actually a thing in the game??? Also is there a Raxxla discord. and also also, I need to get this seperated in my head right, as you mentioned the formidine rift... are the rift and raxxla a separate things? If so then how does COR link with Salome as their leader, and do they actually care about finding Raxxla? or is it just their group name, because there seems to be some crossover but it seems to be roleplay related?? Click to expand... Class 'X' is a definition in a file someplace. There's no evidence that there are any class X objects in game. The Rift and Raxxla are separate 'mysteries'. I'm not going to talk about CoR - I'm already on their excrement list
Propose mapping every visible star from Shinrarta Dezhra to known stars, then supercruise to unidentified star to locate Raxxla. Repeat process from Sol. Tests whether unknown stars visible in-game could lead to undiscovered systems.
One suggestion I haven't started on yet, is to map every star visible from Shinrarta Dezhra to a known star, then supercruise to the one unknown located and locate Raxxla. And then repeat from SOL.
EDSM can report number of discovered/reported systems within defined radius from starting system. Used to estimate search space (e.g., 1,174 systems within 57ly range from Lave). Notes that some undiscovered systems may not be in EDSM database.
there's 1,174 star systems in the 57ly range from Lave Click to expand... How did you find that out? Is it an estimate, a calculation, or can the map tell you? Now it must be said that I thought roughly the same about the Rift mystery - that there was something mysterious to uncover - so my track record isn't great. However, if the other 'great mystery' of ED gets handed to us on a plate or turns out to be somewhere that has been visited countless times under a different name then I'm pretty sure I'm going to be hitting the uninstall option. Click to expand... After an initial burst of enthusiasm when I did the Rift (even signed up to the Google Docs spreadsheet!) in an AspX that required jumponium jsut to cross it (before the drive ranges got dumbed-down and Engineers and all), I ...
References game file analysis showing Class X defined as 'exotic' with multiple stellar types (supermassive black holes, supergiants, rogue planets, nebulae). Notes absence of confirmed Class X objects in current game.
edit- where does that saying come from? it’s not in the The Dark Wheel! Click to expand... One of the missing missions, "Obfuscated in The Outer Rim". Class 'X' is a definition in a file someplace. There's no evidence that there are any class X objects in game. Click to expand... Reference. X (= exotic ) SupermassiveBlackHole A_BlueWhiteSuperGiant F_WhiteSuperGiant M_RedSuperGiant M_RedGiant K_OrangeGiant RoguePlanet Nebula StellarRemnantNebula Click to expand...
Developer statement (via FDev confirmation) that dark systems and rogue planets were planned for exploration updates, contradicting earlier claims they don't exist in-game.
The reference to "RoguePlanet" is intriguing too! Has anyone actually seen such a thing in the game? (Sorry if OT...) Click to expand... No, Fdev have categorically said that there's no "Dark systems" in the game currently (system that don't appear on the starmap/rogue planets, etc). However, next year they've said they are adding in more stuff to find like anomalies in space and other features - things like Comets have been talked about since Beta - so I would imagine that along with the Exploration updates next year we'll see "weird" stuff like crazy planets, rogue planets, close binary stars sharing matter, maybe even dark systems start to appear. Happy days! I've not read all of the threads on this subject so apologies if this is not relevant. If hyperspace was limited to 7LY in ...
Empirical testing shows route plotter fails for 7.02LY jump range to Lave and Achenar from Sol, suggesting early jump range limits were greater than 7LY. Challenges previous assumptions about search radius.
So, with the recent discussions around historic jump ranges and where could have been reached, I thought I'd actually do some checking. So, I'm currently in Sol with a 7.02ly jump range Sidey. Route plotting fails to both Lave and Achenar. So, barring it being an issue with the route plotter, we can probably safely say that even in the early days of hyperspace there were jump ranges greater than 7 ly.
Tested route plotting from Sol with 7.02ly jump range Sidey. Route plotter fails to both Lave and Achenar, indicating early hyperspace capable ships had jump ranges exceeding 7ly.
So, with the recent discussions around historic jump ranges and where could have been reached, I thought I'd actually do some checking. So, I'm currently in Sol with a 7.02ly jump range Sidey. Route plotting fails to both Lave and Achenar. So, barring it being an issue with the route plotter, we can probably safely say that even in the early days of hyperspace there were jump ranges greater than 7 ly. Click to expand... { "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download":...
Even knowing something exists on a planet, hundreds of people can take days/weeks to find it. Hundreds of systems within 150ly of Sol could hide a guarded alien structure.
All of those bases are new - as in, made in the last three years. So, all of them fit into my logic - in that, if FTL was easy and commonplace prior to FSD then those bases would be old and there would be colonies all over the Galaxy. There's not, so, older FTL was limited in the extreme. 2) Sure, but you're forgetting - Raxxla is known about. So, at least one person made it there and back, and if Ryder's theories/myths are true then many people made it there, live there and guard it. If that's the case then it must have been close enough to known space that getting there (and back) was viable - what's the point of guarding a place and assassinating people that know where it is if it's so far away that it's almost impossible to get to? Click to expand... Are they new? They just became...
Raxxla likely in the Bubble or nearby but hard to find due to missing scanner functionality. Could be on atmospheric planet or planet not visible on honk scan.
I believe Raxxla is out there, either in the bubble or nearby. As to why it hasn't been found, it's currently hard to find stuff in this game, due to missing scanner functionality (heatmaps and such). It might be on a planet with an atmosphere. It might be on a planet that doesn't show up when you honk the system. For all we know, it could lie beyond Hutton Orbital. If I was an ED developer, that's where I'd hide it!
Searching 'LAVE' in galaxy map returns 12 different systems instead of just Lave itself. Six of these systems contain stations with 'Lavekyn' in the name. This pattern may indicate a deliberate connection or puzzle mechanism related to Raxxla.
Well, it would seem that, after getting on Elite tonight, and continuing my expedition after some galaxy map testing, I have a few things of note to bring up. First of all, I, too, can confirm that a search for 'PLANE' will point you to Lave. The second thing is that in ED, if you search for a station, it will point you to the system the station resides in. Well, I thought to myself, can it do the same with planets? What if there is more than one Lave, and that's why we haven't found Raxxla. Whilst I can confirm that there is only one Lave, I did find something of interest. A search for 'LAVE' returns, of course, to Lave. Initially. If you click the arrow, or search again, it points to a different system - one which has a station named 'Lavekyn Hub'. I continued to search, and was pointed ...
Investigation of the asteroid cluster near Lave's first moon reveals unusual behavior: ships become stuck at approximately 9.9ls distance, with constant resets preventing closer approach. Ship appears to drift and be pushed away by an invisible force.
Alright this was interesting; went to Lave to see about that asteroid cloud where the first moon was supposed to be. when trying to get to the second cluster I found the approach taking weirdly long... only to later notice it was stuck on 9.9ls and constantly resetting to this distance. Probably nothing but a desync, still curious though Edit: it's happening again, with my ship seemingly just drifting around it, being pushed away
Independent confirmation of distance-locking behavior at Lave's asteroid cluster. PS4 player replicated the phenomenon, unable to approach within 8.4 million meters before being pushed back.
Alright this was interesting; went to Lave to see about that asteroid cloud where the first moon was supposed to be. when trying to get to the second cluster I found the approach taking weirdly long... only to later notice it was stuck on 9.9ls and constantly resetting to this distance. Probably nothing but a desync, still curious though Edit: it's happening again, with my ship seemingly just drifting around it, being pushed away Click to expand... New CMDR here. I was able to replicate this on PS4 Horizons version. Won't let me get within 8.4M of the cluster, before slowly pushing me back.
Additional independent verification: ships cannot approach Lave's Belt Cluster 2 closer than approximately 6.5 million meters in supercruise. Cannot be locked and jumped into from Nav Tab like normal locations.
Had to try this myself. Can't get near Belt Cluster 2. Nearer you get in SC more throttle you need until about 6.5Mm, then can't get any nearer. In normal space it goes away from you rapidly
Theory that the moving asteroid field is being pulled by an unknown invisible object, possibly a gravitational anomaly. If something is pulling the field, finding the source could reveal Raxxla or part of the puzzle. Field may have recently arrived at Lave.
I discovered this Cluster as well before beginning my Expedition for Raxxla out in the black. I witnessed a CMDR by the name of Nobleman Zero make it into the cluster. He messaged me this, when i asked how he made it in and what was in there; "I eyeballed the orbit, got a little bit ahead of it, made many runs, then managed to "disengage". It was clutch. Nothing of interest in there: same as the rest." So, i guess its just a glitch, or something unfinished? Click to expand... Maybe it's not the asteroid field that's of interest here; the asteroid field is moving, and it can't be doing that by itself, if we can find what's pulling it along, we might find either Raxxla, or part of the puzzle. I would try myself, but I'm 10Kly from the bubble, and not returning anytime soon...
Noted that Shinrarta Dezhra B3 (orbiting LTT 4550) is perpendicular to stellar plane, unusual for gas giant formation. Questions whether natural formation or captured body, potentially indicating anomalous location type for Raxxla.
I thought i'd check Shinrarta Dezhra properly for POIs and tourist beacon logs. Nothing too exciting, but a bit more background info on the Pilot's Federation, and one passing mention of the Dark Wheel. Also kinda interesting is Shinrarta Dezhra B3 (off star LTT 4550) is perpendicular to the plane. Do gas giants form like that, or maybe it's been captured? [video=youtube_share;qVwxpQ1ciJE]https://youtu.be/qVwxpQ1ciJE[/video] Also did some deep space sweeps, in case there's a clue "hidden" much like Voyager 1 is in-game but obscured by distance and direction. Shinrarta Dezhra to Sol, nope: Spoiler https://i.Please use another image host/CMC60JX.jpg Shinrarta Dezhra to Sirius, nope: Spoiler https://i.Please use another image host/6sWgXhu.jpg Shinrarta Dezhra to Lave, nope: ...
Conducted deep space scans along vectors from Shinrarta Dezhra toward Sol, Sirius, and Lave searching for hidden POIs similar to Voyager 1 placement. Negative results but systematic approach to POI discovery.
I thought i'd check Shinrarta Dezhra properly for POIs and tourist beacon logs. Nothing too exciting, but a bit more background info on the Pilot's Federation, and one passing mention of the Dark Wheel. Also kinda interesting is Shinrarta Dezhra B3 (off star LTT 4550) is perpendicular to the plane. Do gas giants form like that, or maybe it's been captured? [video=youtube_share;qVwxpQ1ciJE]https://youtu.be/qVwxpQ1ciJE[/video] Also did some deep space sweeps, in case there's a clue "hidden" much like Voyager 1 is in-game but obscured by distance and direction. Shinrarta Dezhra to Sol, nope: Spoiler https://i.Please use another image host/CMC60JX.jpg Shinrarta Dezhra to Sirius, nope: Spoiler https://i.Please use another image host/6sWgXhu.jpg Shinrarta Dezhra to Lave, nope: ...
Red Dwarf and M-class stars surrounded by snowballs remain untagged in nebulae regions, suggesting unexplored systems may still exist even in well-traveled areas.
Ah....I had it in my head that it was a planetary nebula. That explains why it didn't show up as a system in EDSM. Derp. So, what then? If it's like any of the other dozens of nebulae I've seen, they've all been bagged and tagged. If there was anything there, wouldn't it have been spotted? Click to expand... There's still plenty of Red Dwarfs and the like that are untagged in the nebulae I've been to. This is probably because they're mostly surrounded by snowballs, but on the way to Sag A* there's an M class star orbited by an ELW with my name on it.
A proposal that certain content may only be visible to players with quadruple Elite status across all pilot rankings. Testing whether Quad-Elite players can see hidden objects that lower-ranked players cannot could reveal Raxxla discovery mechanics.
Straw poll - how many people on this thread have actually achieved this? If not then shall we all do it then see if anything new crops up? Click to expand... Nope. I'm triple Elite, sad as that is, but even i'm ignoring CQC thanks. I will volunteer to be the "hey i can't see this thing the quad-Elites can", should they find something interesting.
There may be systems unreachable with current FSD technology that could harbor Raxxla. Identifying systems too far out for current exploration capability could narrow the search.
Possible noon question Is there a list of systems that can't be reached with current FSD technology? We know Raxxla is out there and there's more than likely still systems unvisited because they're too far out for anyone to reach, I already know of the general area to look for such systems, just wondering if there is a quicker way
Raxxla may only become visible to players with quad-Elite status and maximum Federation, Imperial, and Alliance ranks. Associated missions would appear at that achievement level to guide discovery.
now you put down that way a place that's not a place a door that's also the key 2 lines 26 characters each hum,,, Click to expand... The correct quote from the mission is: Place that isn't a place, Door that is also the key. The Myth. Click to expand... So, still 26 characters long but only when including punctuation. If we're going to assume this is a riddle then "the Myth" is probably also important. Honestly, I believe that Raxxla is only visible to a quad-Elite player, maybe also needing max Fed and Imperial ranks and max Alliance rep. When it's visible that's when we need to know where to look, and I'm sure the missions will appear then to help us find the way. So when I asked before there was a triple-Elite player but no quad-Elite player. Anyone care to admit they'r...
Seeking confirmation of Fdev statement regarding hidden systems and Dark Systems from novels. Previous clarification suggested Dark Systems are brown dwarfs without planets rather than truly hidden. Author discovered a lore-referenced system that doesn't appear to exist in-game, suggesting either genuine hidden content or lore inconsistency.
Could someone please confirm some details for me? I vaguely (might have imagined it) remember someone, somewhere, on some thread, saying that Fdev have confirmed there are no hidden systems? I think it was in reference to requests regarding the "Dark Systems" mentioned in several of the novels - I believe that official clarification is that these are not hidden, they're just brown dwarf systems with no planets (or something like that). If anyone can find the quote, or link to the Fdev comment, I'd really appreciate it - I'd like to check what the exact response is (i.e. is it "no there's ntohing hidden", or "No Dark Systems aren't hidden", that sort of thing). Reason I'm asking: I've found reference to a system in ED Lore (here's one of the (several) sources) that doesn't seem to exist...
The Raxxla access mechanism may function similarly to Oolite points of interest, requiring discovery on a stellar body surface rather than requiring atmospheric conditions.
Don't think I've seen something about an atmosphere on Raxxla, other than we know people are living there, but that does not imply an atmosphere. Click to expand... Ah ok. Then the "Raxxla-portal" may be an Oolite-like POI standing on any kind of stellar body.
Theory that an NPC named Raxxla or Frontier developer-piloted commander could be tracked using wake scanner to reveal Raxxla's location.
What if, there is an npc called Raxxla or an FDev Cmdr raxxla, then you have to follow him... Wake scanner
Proposes targeting and scanning NPC wakes as a method to track special characters or obtain clues. References the possibility of tracking NPCs by their hyperspace wakes when they engage in supercruise.
Thx Doc. So we may say it's unusual to have him so close ? By the way, may I ask you if you are actually tracking him ? And can you confirm he's an NPC ? Click to expand... lol. It's a joke. An NPC can't go flying about when there aren't any CMDRs about. There wouldn't be an instance for him to share. I've never personally seen NPC Rob Holdstock but if I did ... TARGET THAT WAKE!
Raxxla may be invisible on the system map until the cursor highlights it when positioned correctly. Suggests searching all lore-related systems.
On the system map, you can zoom out, perhaps raxxla is invisible but when the cursor is on it, then it is highlighted. Search all lore related systems to find out ?
Hypothesis that discovery scanner sounds can be tuned to different notes, potentially playable as musical sequences. Connection to mission 'Silent Songs of the Spheres' suggests ship sounds may be used as puzzle-solving mechanism in specific systems or conditions.
<snip> C5 maybe ? But no G Mixolydian system in EDSM... Perhaps in a system with these planets and orbits ? Spoiler https://i.Please use another image host/Ofgkt6b.png (That's what I call 'tinfoiling', pal !) [yesnod] Click to expand... Well, yes, maybe a lot of tin is involved, however, it's a more interesting lead than searching every system with in x klys of the bubble One of the missions is called "silent songs of the spheres".... Can the discovery scanner sound be tuned to different notes?! (yes, this is madness) Maybe using the ship sounds to play a tune related to the word "door" (break on through to the other side by The Doors?) in the correct key in the correct system whilst carrying (or targeting) a SAP 8 core container, trinkets of hidden fortune (or some of the o...
NPCs at Gamma site climb to ~150km, perform 180-degree turn pointing back at site, then emit strange sound. Pattern consistent across multiple ships; behavior differs from standard FSD charging.
I went back to EAFOTS RA-G B11-0 3 to follow the strange Elite ships with a wake scanner to see if they would lead me to Raxxla. And this is where things got really strange, all the ships would climb to approx 150km, do a 180 degree turn and stop pointing directly back to the Gamma site. . Then start emitting a strange sound. I tried analysing it with audacity but could not get anywhere. If anyone knows how to upload video / .mp3 to this forum or a site I can easily link them from I will do so. Click to expand... Well, are you able to use YouTube? That would serve just fine.
Analysis of NPC tracking shows 10-20% successfully jump out; others climb to 100km or fly in circles for extended periods. Some jump to nearby systems dropping at seemingly-random bodies, occasionally pirating before jumping again.
Could well be but every single NPC I've followed does exactly the same. I shall continue until next weekend trying to follow ships then return to the bubble. I will update this thread with what (If anything) I find. Click to expand... I've found about 10-20% manage to charge their FSD and jump out rather than flying up to 100km. They've taken me to nearby systems where they then drop out at seemingly-random bodies. Sometimes they'll then fly around in circles apparently forever (I watched one do it for an hour). Other times they'll instead try to pirate me and then fly on to another system.
Paiyungh system has a station orbiting a comet (Paiyungh Comet 2) with detectable gravity wells and nearby conflict zones aligned with the comet, suggesting the system may demonstrate mechanics relevant to finding hidden objects.
There are a few systems with a station orbiting a comet. You can detect the comet with your scanner briefly if aligned correctly, and even drop out of supercruise into the gravity well of a comet. Detecting this effect is interesting experiment when there is a station orbiting, because when you leave the gravity well also the station suddenly starts moving away at high speed. I would recommend a system called Paiyungh for comet hunting, as it only has one station orbiting the comet, you can avoid alignment with the station and dropping to it. The comet is called Paiyungh comet 2 or something. It gets even more interesting, as the said system has some conflict zones nearby, that seem to be surrounding Comet 1. The way they are forming makes sense to the scale, as comets are bodies with ve...
Comets were briefly visible in Universal Cartographics after a patch, suggesting the game engine has support for comet mechanics that may indicate planned future content or unreleased features.
Wait what - comets are there, but invisible? I.e.. they have a hit box and I could hit one without seeing what I was going to hit :S! That's madness ha! Click to expand... There was a patch where for a brief time you could see comets listed in universal cartographics when you sold the data. Kind of hinting the system has some sort of support for them. Maybe either stuff that never made the cut for release, or planned future content.
Comets exist in the game with collision detection but are invisible, suggesting Raxxla could similarly be present but not visually rendered, discoverable through hitting it or detecting its gravity well.
1It might not be a planet, it might not be accessible, it might be there but called something else until the time is right to reveal it, etc. It might be invisible, like the comets current are - BUT! It might be possible to find it today, you might be the one to find it... Click to expand... Wait what - comets are there, but invisible? I.e.. they have a hit box and I could hit one without seeing what I was going to hit :S! That's madness ha!
Objects near stations like McMonagle Dock exhibit satellite-like persistent behavior rather than typical comet transit patterns, suggesting they may be hidden or undiscovered object types.
This might be a stupid question, but I often see blue orbit lines around planets when zoomed in on a system map. Are these related to these so-called comets? The object near McMonagle Dock does not seem to be exhibiting very comet-like behaviour. More like a small satellite orbiting a planet. Real comets tend to pass through the inner planets rather rapidly. What is being described here is something that is persistent around a local position, at least in the medium term.
If Raxxla appears on the galaxy map and in discovery scans, it wouldn't be truly obfuscated. The planet itself may be hidden, requiring visual scanning by parallax rather than discovery scanner detection to find it.
Oh dear, back to visually scanning for planets by parallax. Click to expand... I have a very strong feeling that this is the only way. If Raxxla is in a system that shows up on the galaxy map and the planet it self shows up on a discovery scan it's not really obfuscated, is it? All available info points to Raxxla being a planet. That's why I think it's the planet that is obfuscated, not the system. Just my simple logic. Could well be flawed. P.S. It's in Sirius.
Speculation that arriving at Raxxla triggers a long EULA/NDA agreement that players must accept, potentially explaining why no confirmation of discovery has occurred - players may be bound by agreement.
Considering what happened to Jason Ryder... anyone who's posted suggesting they found it (or something odd - remember that post on the French forums) has mysteriously never been heard from again... The reward that would make someone keep Raxxla secret would have to be a hook, something that they didn't receive (or not all at once, at least) until later. Maybe an ongoing reward. God-like oversight of ED stats? Position on the game design design board (not the DDF, I presume that's dead now)? FDev shareholding? All FDev titles ever released into the future? Maybe when you arrive in system the game defaults to a long-winded EULA/NDA, and so far nobody's bothered to tick "I agree"! As for whether anyone else has found it. Who was searching, started this thread, and then said "ooh, the miss...
Landable planets lack surface pressure stats entirely (not just 0.00), while non-landable planets display surface pressure readings even if minimal. This distinction may help identify anomalous planets worth investigating.
Hmm, so Exbeur 1 says No Atmosphere, but does have a very slight surface pressure, 0.0004 Atmospheres. Presumably it's just down to a difference in the rounding used for the No Atmosphere status versus the one used for landable status. Click to expand... That's what I tried to clarify above, but I didn't do a very good job. Any planet with any surface pressure reading in its stats is not landable, AFAIK. It is the absence of a surface pressure stat that really indicates a planet is landable, not "No Atmosphere".
Notes Ram Tah confirmed kinetic energy activates pylons; rejects theory that SRV gun energy is special. References Guardian magnetic catapults and rail gun weapons as historical kinetic technology precedent.
I dont think the energy our SRV guns use is special,Ram Tah said that kinetic energy would be the best type to activate the pylons and we have been using kinetic weapons a long time. The guardians did too,they used magnetic catapults to launch their ships,rail gun type weapons that launch a slug etc So could probably rule that out. But yeah it is a bit suspicious how he managed the rest in such a short timeframe.
Reports that Founder's World in Shinrarta Dezhra appears to lack city lights on its night side, contrary to expectations for a terraformed ELW with 83 million population, suggesting possible deliberate design choice or anomaly related to the system's special status.
I've been lurking here for a long time; thanks for the fascinating discussion. I primarily explore in the game and I'm always looking around for clues regarding Raxxla. I've noticed that Shinrarta Dezhra comes up in the discussion now and then. Have you discussed the fact that the Founder's World doesn't seem to have city lights on its night side? I'm not sure if it's always been this way, but I only noticed it in the last few days since I returned to the bubble after a long trip away. Of course, it might not signify anything. Perhaps the system population of 83 million is below some cutoff for ELWs and terraformed planets to have city lights. I did find it strange though. Also, if you look at the civilisation filter in the galmap, apparently Shinrarta Dezhra is not part of human civilisat...
FSD operating beyond safety limits message appears in other non-procedurally generated white dwarf/neutron star systems within bubble, not exclusive to Sirius. Suggests mechanic tied to stellar class rather than singular anomaly.
I've been reading about previous Elite games again today, about various rumours and mysteries there used to be back then. Dredgers, 9th galaxy, generation ships, thargoid ships etc. Treasure hunting in outdated looking websites, searching for antique discussions about old mysteries. Gives great context for thought, and a certain contrast. Those were times when Elite Dangerous was still the upcoming Elite IV, if even that. The Raxxla we have in Elite Dangerous would most likely have been decided upon that time. I think it will be something simpler, attuned to the Elite series, and possibly never truly found. I think I've seen the FSD operating beyond safety limits message before, in some neutron star/white dwarf system inside the bubble. Non-procedurally generated system. I don't think it...
Frame Shift Drive safety warning message also occurs regularly in V886 Centauri during bounty hunting operations, suggesting the Sirius anomaly is not unique to that system.
I get same message all the time in V886 Centauri while doing some bounty hunting. I'm a regular there because it's close to Founder's World. So I guess it is not Sirius exclusive. Click to expand... Awesome. I'll try and replicate it. If we can prove that it isn't unique to Sirius then we can (almost) eliminate it as a possible clue.
Fdev routing gives up quickly for performance; inability to route to a system doesn't mean it's unreachable. Suggests Raxxla may exist in unroutable area accessible through alternate means.
Oh don’t get me wrong, the system’s nice! I spent a while just taking in the starlight! I just meant there was nothing I could spot of Raxxla or other plot significance. Click to expand... Kudos to Fdev for their simulation of actinic light, sometimes I can almost feel my retinas vibrating. The trick is the routing. I followed a previous path up and over colon 70 and couldn't route to the target until it came in close to line of sight. Then we know fdev routing gives up pretty quick for the sake of speed, "just cuz ya can't route there don't mean ya can't get there". Plot what plot,,, an assumption of concern is "finding evidence of the real existence of Raxxla" as meaning he had been there? yes it does no it dosn't ad nausium
Game routing algorithm fails to path to target systems in Col 70 area, but destinations may still be reachable via direct flight. Suggests possible hidden systems routable without standard jump pathfinding.
The place isn't totally uninteresting. Main star is an actinic blue. The orbiting black hole is fairly small at 8 solar masses so you can get within 26 Km from it's center. The system nearly has all jumponium except arsenic. Two of the landables are about 2700 diamater so searchable if you like and the third landable at 7G is a challenge. https://Please use another image host/a/bYGds Click to expand... Oh don’t get me wrong, the system’s nice! I spent a while just taking in the starlight! I just meant there was nothing I could spot of Raxxla or other plot significance.
Okinura exhibits city lights on dark side despite being tidally locked, contradicting expected mechanics. Need to determine threshold at which tidally locked planets show dark-side lights and rotational period correlation with city visibility.
That's interesting.... Click to expand... Yes it is. Always bothered me that Okinura had city lights on the dark side even though it is tidally locked. What is crucial now is to determine at what threshold a tidally locked planet gets darkside city lights and at what rotational period a non-tidally locked planet gets them. Exciting times ahead! This is the kind of thing that thrills me and keeps me playing. I'll do more 'vestigating tomorrow.
Identified three systems with population data issues in EDDN requiring forced DSS scanning: Lampade, Kaurt, and Changai, suggesting potential data anomalies that could conceal information.
There are several planets in EDSM listed as tidally locked but whose rotational period does not equal the time it takes to orbit around it's star. I thought those two variables had to be equal in order for it to be tidally locked? I suppose there could be other factors though ... maybe they are double planets or moons or something. The data for LHS 1245 does look promising though. While it doesn't prove anything outright about The Founders World it does leave the question open enough to make the argument that the missing City lights are part of some conspiracy. Click to expand... Checked systems with population greater than Shinrarta up to 100 million. Not one true candidate, however 3 screwed up in EDDN, need forced DSS, Lampade, Kaurt, and Changai. Fawaol Tracy 14.4D TL[to planet ...
Notes several planets in EDSM listed as tidally locked but with rotation periods not equal to orbital periods, suggesting either data errors or rotation-orbit resonance patterns other than 1:1 that warrant investigation.
So even tidal locking means little... Click to expand... There are several planets in EDSM listed as tidally locked but whose rotational period does not equal the time it takes to orbit around it's star. I thought those two variables had to be equal in order for it to be tidally locked? I suppose there could be other factors though ... maybe they are double planets or moons or something. The data for LHS 1245 does look promising though. While it doesn't prove anything outright about The Founders World it does leave the question open enough to make the argument that the missing City lights are part of some conspiracy.
Question whether Advanced Discovery Scanner vs Intermediate scanner could explain new discoveries reported in already-scanned systems during supercruise. Suggests potential scanning mechanic that allows sequential object detection.
nope - not a troll or false lead - i remember the popup well but because i was in SC ( probably heading out to scan an ELW or something ) i didnt give it that much thought other than thinking it was odd because id already honked the system. And tbh im not sure if it was out in the rift, i just know it was somewhere around that time. Im off at the weekend so ill be looking through the logs and hopefully going back to where i got the signal - just hope ill be able to txt search either through EDDiscovery or the actual logs themselves. Click to expand... Are you sure you had an Advanced Discovery Scanner and not an Intermediate? That would be one explanation for picking up another discovery in SC after the initial honk.
Commander reported 'New astronomical object found' message in supercruise after system honk. Theory that Raxxla may not show on honk and requires proximity within certain range to be detected. Searching ED logs and Discovery tool for evidence.
Been following this thread a while now - last year i spent a good few months out in the rift looking for Raxxla, nothing but ghosts and boredom out there. However i do remember while in supercruise one night having the message 'New astronomical object found' popup. This did suprise me a little as id already honked the system on entry as i always do but didnt pay much attention to it untill yesterday when i read on here that maybe Raxxla doesnt show on honks and you have to be within a certain range. As luck would have it.. my ED install is on a different drive and all my logs right from the start are intact. I remember playing around with ED Discovery and noticed it logs events such as this. So... its off to the logs i go lol.. ill trying and find that single entry and maybe the system i w...
Multiple reports from players of new astronomical objects being discovered in already-scanned systems. Possibly related to game increments or patches. Suggests potential game mechanic or bug that may be relevant to Raxxla discovery.
nope - not a troll or false lead - i remember the popup well but because i was in SC ( probably heading out to scan an ELW or something ) i didnt give it that much thought other than thinking it was odd because id already honked the system. And tbh im not sure if it was out in the rift, i just know it was somewhere around that time. Im off at the weekend so ill be looking through the logs and hopefully going back to where i got the signal - just hope ill be able to txt search either through EDDiscovery or the actual logs themselves. Click to expand... I seem to remember a while ago several people were reporting new objects being reported in already scanned systems, can’t remember the cause though; might have been related to a game increment. Might be worth a search on the forum, especia...
Multiple commanders report discovering new bodies in already-scanned systems (Maia, Merope, Formidine Rift) during subsequent visits, with minutes sometimes passing between initial honk and additional discoveries. Cause unclear—possibly related to game updates or scanning mechanics.
I seem to remember a while ago several people were reporting new objects being reported in already scanned systems, can’t remember the cause though; might have been related to a game increment. Might be worth a search on the forum, especially in the FRift and Cannon threads. Click to expand... I had a some new bodies in either Maia or Merope once (can’t quite remember which it was). I’d ADS scanned previously, but am in the habit of doing it every time I jump into a system, and on one jump got some new bodies discovered. As far as I could tell there weren’t any actual new bodies.
Commander reports discovering new bodies in Maia or Merope after previous ADS scans, with new bodies appearing minutes after initial scan. Pattern interpreted by some as potential bug or FD statement regarding scanning mechanics.
I had a some new bodies in either Maia or Merope once (can’t quite remember which it was). I’d ADS scanned previously, but am in the habit of doing it every time I jump into a system, and on one jump got some new bodies discovered. As far as I could tell there weren’t any actual new bodies. Click to expand... Had it happen to me a few times, sometimes out in FR, and other regions. Sometimes minutes between honk, finding initial immediate objects, and then -poof!- more found. Not saying it is a bug, but could be a bug Click to expand... I have a vague feeling it happened to me too in either Maia or Merope. Seem to remember some forum discussion of whether it was meaningful or not , & then it was interpreted (FD statement??) as a bug. A search of bug report thread might be fruitful.
Raxxla may function as a classic easter egg from original Elite, accessible since launch but disguised through evolved game mechanics, possibly as a portal on a landable planet surface.
Could be. I like to think at Raxxla like a kind of easter egg with nothing to do with others storylines and destined to the small part of players who are fans of the original Elite. It's somewhere there from the beginnig, even if it may have technically evolved like the Rift mYsTeRy did. (The portal passing from orbit in pre-horizons to the surface, for example. But we can imagine dozens of game mechanics to allow access to the portal..) I hope FDevs think like me. Click to expand... Yeah, the non-cynic in me agrees. It clearly could have evolved and it's not like they *have* to put a big flashing POI sign saying 'this way to Raxxla'. If it's only visually visible and it's a portal say twice the size of a corvette it could be sitting on the surface of a landable planet 200LY from Sol a...
Discussion of how Raxxla would be identified upon discovery—whether through special scanning messages, cinematic sequences, hyperdiction events, or new USS/planetary POI types. Questions whether Raxxla may already be scanned with a procedurally generated name.
I'm curious to know what folks think will happen when/if Raxxla is found … do we think that scanning a planetary body will yield any type of message to say that it's Raxxla? What if it's been scanned already and just has some 'procedurally generated' planet name?
Raxxla exists within the game itself through standard gameplay - finding it requires playing Elite: Dangerous as normal, suggesting it's integrated into core mechanics rather than a unique visual element.
You can't find anything obviously related to Raxxla in this game ? Even not a tiny bit so people know what they are doing ? Click to expand... Raxxla is in Elite: Dangerous. So you have to play the game to find out about it. And thus you know what you are doing; you are playing ED. There! This must the tiny bit obvious part Wait a minute... Im not sure if I am even trusting them on "its out there". *suspicion intensifies*
In Elite Dangerous, a system named 'STAR' contains one central star plus up to seven planets named STAR1 through STAR7. The claim of an 8th planet was inconsistent with this naming convention, supporting the hoax theory.
Maybe romilayu missed the 8th body. Or does it attribute him as the first scanner? Click to expand... He didn't and it does. The central star of the system shares the system name. So in a system "STAR", there may be seven planets to be named STAR1, STAR2, and so on until STAR7. There will be eight bodies, but seven planets and one star. There was no 8th planet in that system at the time of my arrival and exploration. While I suppose it is possible that something in-system has changed since then, I find it highly more probable that photoshop.
Systematic search using EDSM for systems matching 'RA??LA' pattern found no matches, suggesting either Raxxla is not in EDSM or the naming pattern is incorrect.
This should be good. https://forums.frontier.co.uk/showt...se-read-concerns-on-the-discovery-of-raxxla!-! Click to expand... Well, I just tried EDSM and typed RA[A-Z] (so RAA, RAB, RAC, ... , RAY, RAZ) in the search box - no matches came up for anything that matched RA??LA. So either it's NOT in EDSM, or there's no such system.
Contrary to earlier assumptions that Raxxla systems must be Y or T class stars, M-type stars can host Earth-like worlds. This expands the potential search criteria for Raxxla's location.
They probably haven't. All the systems are Y or T class stars. Would also be a bit more than a little bit obvious. Click to expand... I don't know if it's the case with any of the systems in your list, but there are a few Ax-y named stars that are M types. In addition, I once found an ELW in orbit around an M type star. It's not outside the bounds of possibility for Raxxla to meet both criteria.
If Raxxla systems contained special scripts or encoded data unlike barren systems, data miners would have detected them. The absence of such discoveries suggests Raxxla is not hidden through complex game file encoding.
I believe if there was any special piece of scripts attached to any of the systems or anything containing the Raxxla word, unlike all the other plain barren systems, it would have hit the radars of the people who do the data mining/game file digging gig. Considering FD wouldn't go such depths to create a web of scripts about and cleverly encode them all and especially stick a bunch of curious lines to those systems without anyone realising, I conclude the chances for stumbling into any leads in the what-e-veraxxla systems doesn't look too bright.
A custom ship HUD element displaying 'scan data corrupted' was designed specifically for the game. Inquiry into whether this error state is used elsewhere in known game scenarios.
See! If my "theory" from a couple of pages back is correct (that Raxxla is just stepping away from the game screen and enjoying real life) then you just found Raxxla! Game crashed forcing you back into the real world, lol. Click to expand... lol maybe so. The thing that gets me is that there was an actual HUD element designed and created for this. it wasn't a popup game error message, like when the servers crash or you turn your controller off or something, it was literally a ship hud element that said 'scan data corrupted'. Is there already a known in-game use of this HUD element? Like some scenario that its known that the scanner fails?
Proposes that Raxxla system could be identified by unique planet image in System Map view, making it visually distinctive enough to be recognized if encountered.
There will be no clues ... That's true, but you have to make a tiny part a little bit obvious so people know what they are doing. (MB) The thing is, the obvious thing seems to have disappeared from the game since 2.4 ... But no worries, folks, as everything is working as intended [blah] Click to expand... A 'little bit obvious' could be something like a unique planet image on the System Map - so if you stumble across the right system you're unlikely to miss it. On my stint out at Colonia earlier this year I couldn't help fail to notice that a lot of the systems in that bubble have also been comprehensively explored. Of course, it's nowhere near the size of the home bubble and I do like your thinking Drew (I like any out-of-the-box thinking on Raxxla), but where does that leave us? St...
Suggests testing whether honking Raxxla system with Advanced Discovery Scanner produces unique results or effects.
Has anyone tried honking Raxxla with the ADS to see what happens?
Raxxla may require special scanning conditions to reveal, such as orbiting distant binary stars where standard discovery scanning might miss it.
One thing that might make finding Raxxla even tougher is OBAFGKM (also known as KGB FOAM). I know when I'm out generally traveling I tend to set my filters so that I only drop in on fuel stars unless I'm looking for something specific. I'm sure I'm not the only one. If Raxxla happens to be in a non-fuel star system this would make someone 'accidentally' discovering it even less likely. As you depart the bubble the first non-visited systems you'll start to encounter are those low-interest brown dwarf systems. It could be that Raxxla is sitting in our own backyard at orbiting of these low interest stars. Another possibility is that Raxxla won't show up with a normal Honk. What is Raxxla is orbiting one of those distant binary stars that is so far from the main star. Many explorers simply s...
Developer comment 'for themselves' and comet mechanics suggest Raxxla may require an in-system navigation challenge similar to Voyager type exploration, using comet mechanics available since launch.
If I was going to take anything literally from that comment, it would be that the criteria for finding Raxxla are different for every Cmdr - "for themselves" Or, alternatively, it's just a parental way of saying "I'm not going to tell you". Click to expand... I think the ‘every commander for them self’ and ‘we know how to get there’ comments might point towards a Voyager type challenge. Some form of ‘in system’ navigation challenge. The commet mechanics have been in game since launch and could be used for something like that.
Theory that Raxxla exists in a random system identified by unique planet image in system map rather than standard honk detection, potentially with POI visibility at 1000+ light-seconds from star.
Well with all those who have wandered around in sol looking for the ancient probes we can be sure it isn't there. We would have stumbled upon. But if that's how to find Raxxla, we'll definitely Need it a tiny bit obvious. "We Need to make it at least a tiny bit obvious" - to me this Phrase tells that it hasn't yet been made even a tiny bit obvious. If Raxxla is as far from its main star as Hutton is but doesn't Show up on honk, then don't expect anyone finding it anytime soon. Click to expand... Even if Raxxla is 100Ls from the main star, if it doesn't show up on honk then it isn't going to be found - which would be the EXACT opposite of 'obvious'. I'm still leaning towards 'random' system with a unique planet image on the SysMap.
Claim that Raxxla has been scanned and exists in EDSM database but is flagged with a boolean hidden attribute, keeping it invisible from normal searches.
It has been scanned, it is in ESDM and is tagged as Raxxla, just boolean hidden in the database.
The phrasing 'There will be no clues' is unusual and may itself be the clue. Raxxla leaves no indication or trace, suggesting discovery depends on visibility/visibility mechanics rather than map-based searching.
Oops, have I missed one of your posts? I still have listed as unvisited: DRYU BRA XX-L A21-0 DRYU BRA XX-L A63-0 OOSCS BRA XX-L A76-0 OOSCS BRA XX-L A117-0 Click to expand... The clue is in Michael Brooke's clue "There will be no clues." Weird way to word something. He could have easily took the PR route and said something like, "we won't be offering anymore clues" or "there will be no more clues on Raxxla at this time" in a more completed manner...but therein lies the clue? Raxxla leaves no clues. It leaves no indication. I'm thinking now that it was laughable for me to think, that I was looking for something on a map shortly after I'd pinged the system. Of course after it's found by that person it will be visible from then on for that person. There are two issues working agains...
Rogue planets and X-type stars may exist as undiscovered star types but are invisible in the galaxy map, requiring navigation panel scanning rather than galaxy map searches. Both types appear reserved in game data but may never have been found due to their invisibility in standard search tools.
Rogue planet is still in section "Star Descriptions", so presumably it would be a system with a planet and maybe some asteroid fields etc. Rogue planet would be the main body of that system, otherwise there would be no point in calling it a rogue planet. Finding these would be very interesting, and assuming they existed at all some would have to been found out by now. X-type seems like it could have been reserved for something being implemented later. It looks like it could be a compact star type, but explorers tend to search for these from galaxymap, so my guess is: both of these types are invisible in galaxymap, if they exist at all. So.. keep looking at your navigation panel. It sounds like an impossible task, probably is, but suits how exploration and navigation was originally going ...
Systems can be tagged in EDSM/EDD but not claimed to Cartographics in GalMap. Discovery status in EDSM doesn't guarantee the system exists in official galaxy map, and not all players use EDSM.
But you can't know if the tagged system has been actually reported and claimed to Cartographics. The discoverer may never do it. Lot of tagged systems by myself are in EDD/EGO/ EDSM but not in GalMap. I am used to selfdestruct when I need to go back to SD in a hurry, like yesterday (for almost nothing, as the Guardian booster doesn't work with maxed jet or mat boosts...) And in the opposite way, not everybody uses EDSM.
Some systems in EDSM have been trilaterated (location calculated) but never physically visited, particularly in permit-locked regions. This methodology could apply to undiscovered systems.
As I understand it, EDSM is generated from user data - so it ONLY shows discovered systems. Click to expand... Depends what you mean by discovered. There’s systems in there whose locations have been trilaterated but which have never been visited, those in permit locked regions for example.
David Braben's statement 'You don't know what it is though' suggests Raxxla is not discoverable via standard jump/honk/map methods. Raxxla is likely a hidden station or gateway accessed through signal sources or asteroid clusters, requiring different search methodology.
Guys let's not forget David Braben's latest comment in the Beyond 3.1 QA session. It's kind of a big "what not to look for" clue, which affirmed some recent ideas I had on what to look for. "Q: Does Raxxla exist? There's an interesting one, what a silly question, of course. You don't know what it is though." As I had mentioned in an earlier post. This isn't going to be an object that we see by Jumping, honking, and looking at the map. We're not necessarily looking for it as being a celestial object, but more like a hidden station...or probably more accurately a gateway to Raxxla. This can be hidden by a signla source, in an asteroid cluster (which nobody scans by the way). So this means we're looking the wrong way. We need to start approaching this differently. With less than 1% of th...
Braben's Beyond 3.1 QA response 'You don't know what it is though' suggests Raxxla is not found by jumping/honking/map-viewing. Likely a hidden station or gateway rather than a planet. Could be disguised by signal sources or hidden in asteroid clusters.
Guys let's not forget David Braben's latest comment in the Beyond 3.1 QA session. It's kind of a big "what not to look for" clue, which affirmed some recent ideas I had on what to look for. "Q: Does Raxxla exist? There's an interesting one, what a silly question, of course. You don't know what it is though." As I had mentioned in an earlier post. This isn't going to be an object that we see by Jumping, honking, and looking at the map. We're not necessarily looking for it as being a celestial object, but more like a hidden station...or probably more accurately a gateway to Raxxla. This can be hidden by a signla source, in an asteroid cluster (which nobody scans by the way). So this means we're looking the wrong way. We need to start approaching this differently. With less than 1% of th...
Observation that system asteroid belts and clusters appear mineral-rich but have zero economic value for mining. This design anomaly may be intentional, potentially hiding the true purpose of asteroid clusters in the search for Raxxla.
That's bothered me since day one when I spent an untold number of hours scanning belts. My thought process was, rings are the only place you can mine, creating revenue and raw resources, so these remote systems with rings inside them must be even more valuable in that they are not just planterary rings, but system rings...they must be teeming with resources! But no, worth absolutely nothing. Go figure. Click to expand... Yeah, its odd. Difficult to say whether how odd though. It could just be that for where things are in 3304 asteroid belt mining is not a very worthwhile endeavour. Even extremely mineral rich bodies aren't worth very much, all told.
Asteroid clusters in Lave system are extremely difficult to drop into due to orbital speeds and invisible physical objects. Makes ideal hiding location for concealed structures. Difficulty comparable to Mitterand Hollow.
Interestingly, the asteroid belt clusters in Lave are very difficult to drop into. Makes a good hiding spot lol. They orbit at speeds comparable to Mitterand Hollow, but it is much more difficult since you cannot see the physical object, and thus the projected trajectory of the drop zone. I quit at cluster #4/5. I did the first three though (only one of the first three is like this. #4 is like this too).
Proposes that Raxxla access may require a specific ship type rather than standard exploration vessels like Asp X or Anaconda. Suggests DB's statement about 'ships being the true stars' implies the Cobra or particular vessel type is the 'key' to reaching Raxxla.
A funny thought crossed my mind (after a nice glass of wine, mind you)... AFAIK DB in the past mentioned (can't find the quote though) that our Ships are the "true stars of our Galaxy", basically what ELITE is all about. Now with Raxxla being something "unknown" and not necessarily a common Celestial Object or some standard Installation, but possibly something more Philosophical as some suggested. "A place that isn't a place, a Door that is also a Key" What if... - all it'd take would be the right Ship? What if all those typical Exploration AspX, DBX and Anacondas were just "the wrong Key", the Ship types themselves? CMDRs trying to find Raxxla in all those heavily optimized, modern Exploration Ships - but maybe it simply doesn't work like that. A bit like "In ELITE Dangerous, a CM...
Anomalous planetary orbits at extreme angles to system ecliptic plane (e.g., Shinrarta Dezhra gas planet at 90 degrees) may indicate unusual systems. Theory that Raxxla's location features similarly abnormal orbital mechanics as a 'slightly obvious' hint.
I've done all my Raxxla hunting in a Cobra MK3, allied to TDW, Elite ranked (most triple Elite ranked) - precisely because the thought it was an '84 throwback had also crossed my mind. The last thing i'd been working on was the old lore about captured stellar objects. So hunted about for bodies orbiting away from the system plane, on the theory maybe that was FDev's "slightly obvious" hint that something was unusual and to look at it closer (and then Raxxla would be a POI near the body). eg: one of the gas planets in Shinrarta Dezhra orbits 90 degrees to the plane, stuff in Siris etc. Click to expand... To be fair, the only Cobra in TDW is the one that kills Jason and is later destroyed by Alex. Plenty of other ships are used in the book. The book is also set quite some time before ...
The Cobra's iconic status from original Elite combined with Dark Wheel novella connections suggests it may be the only ship capable of mounting an experimental drive reverse-engineered from Thargoid scout technology. Smallest viable vessel for fitting such a drive.
The Cobra was the player ship in the 1984 original version of Elite, and has an iconic status in lore. Given that Raxxla is related back to the old games ( and "The Dark Wheel" Novella) it make some amount of sense that the Cobra will be involved somehow. However, I think it will be that the experimental drive ( hinted at by the cargo ) will only be fittable to a Cobra. If the drive represents a reverse engineered fsd from a thargoid scout (the size of an eagle) it seems plausible that the Cobra is probably the smallest ship the human version of the drive would fit. (assuming the human copy is not a refined and compact as the thargoid version) Military/ Combat capable ships tend to be more over built than their civilian counterparts.This also favors the Cobra over something like a Hauler. ...
Theory that 30th Anniversary limited-edition Cobra Mk III Wireframe paint job may be required, or vintage-model Cobra facsimile needed to trigger Raxxla-related mechanics.
Sounds reasonable to me. Just make sure, Friedenreich Xante, that you're sporting the 30th Anniversary limited-edition Cobra Mk III Wireframe paint job when you make the trip. If you fly there in just any old Cobra then that still would leave the possibility that you need to be in one that is a reasonable facsimile of a vintage model in order to make the magic happen. Click to expand... Good call!
Lavcon stream hint (source unconfirmed) suggested Raxxla is within range/reach of an unmodified Cobra Mk III. Possibly referenced in connection with Jameson crash site vicinity.
Not at all! I'm asking you to: 1. Clear your save 2. Buy a Cobra III 3. Get allied with the Dark Wheel 4. Fly 35kLY to Dryu Bra XX-L a9-0 5. Scan it 6. Fly 35kLY back to Shin 7. Sell the UC data to the Dark Wheel Off you go, there's a good chap They know the system is there, but they don't know that Raxxla is in the system - which is why you'll never see a planet named 'Raxxla'. Click to expand... It's interesting you say that. Supposedly one of the Lavcon streams someone hinted that Raxxla was within reach/ range (can't recall which and I've heard it both ways) of an unmodified Cobra MKIII, but I can't find the actual source to it hear the exact wording. At first I took it to be referencing the Jameson crash site, but seen nothing around it. of course I can't even really be ...
Proposal that traveling to Raxxla location may require using the limited-edition 30th Anniversary Cobra Mk III Wireframe paint job rather than any standard Cobra variant.
Not at all! I'm asking you to: 1. Clear your save 2. Buy a Cobra III 3. Get allied with the Dark Wheel 4. Fly 35kLY to Dryu Bra XX-L a9-0 5. Scan it 6. Fly 35kLY back to Shin 7. Sell the UC data to the Dark Wheel Off you go, there's a good chap Click to expand... Sounds reasonable to me. Just make sure, Friedenreich Xante, that you're sporting the 30th Anniversary limited-edition Cobra Mk III Wireframe paint job when you make the trip. If you fly there in just any old Cobra then that still would leave the possibility that you need to be in one that is a reasonable facsimile of a vintage model in order to make the magic happen.
Stars emit sounds when hovered over in the Galaxy map, potentially providing musical clues related to finding Raxxla through audio patterns.
I don't know who designed that guitar effects pedal, but he seems to know pretty well the Raxxla lore. The 'inside' of the planet showing that network connecting different stars starting from the central main button: Door that is also the key? It is full of stars -like ? Dark system or BRIGHT main star ? Anyone for asking Shift-Line Co what is this about ? Click to expand... In Order to open a door, you have to first find the key. Also just noticed, on the Galaxy map, Stars will emit sounds when you hover over them. Maybe the pic could be a clue?
Raxxla may be accessible through breaking game boundaries or finding glitches similar to video game Easter eggs, such as accessing unused map portions or clipping through planet surfaces.
In a lot of video games it is possible to sort of 'exit the game' via a no-clip option or by finding a glitch that lets you access unused portions of the game map. Good examples can be found in a lot of first-person games. Anybody ever play Portal and access the 'cake room'? I wonder if finding Raxxla might mean finding a way to 'break the game' and access an area of the game that is outside the normal game-play area. Example: Anybody other then me ever fly too fast toward a planet and wind up inside the planet's frame? Spoiler { "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slid...
The Unidentified Signal Source mechanic represents unknown content until scanned/entered, making it the ideal vehicle for Raxxla discovery as the one true unknown in the game.
Has it been considered that it may be part of a belt cluster? Out of all of the systems in the bubble I would think the majority of these remain unexplored due to their lack of financial reward. Click to expand... Yep! But something really has me thinking "unidentified signal source." That's the one true thing that every player doesn't know what it is until a.) scanned b.) entered. Even when you see it says something lite "Encoded Emissions" you don't know exactly what will be in it. You know salvage will be there, but not necessarily what. Thargoids are another example. Threat level 5 might mean a cyclops, or it might mean a ton of scouts." The reason I think the Raxxla means of access will be a signal, though, is because I was messing around Sol and had gone way out past the last dwar...
Investigation into whether SAP canisters contain scannable Codabar NW-7 format barcodes that could decode to meaningful information. Identified as potentially a dead-end but worth documenting.
Is SAP an acronym? If so, do we know what it means? Click to expand... Anyone tried using a barcode reader on a SAP 8 Core canister yet? Click to expand... Hmm that barcode looks to be specifically Codabar NW-7 format, and it is a 4-digit code. Would need a higher res screenshot of the barcode to translate and scan it. I think that’s a dead-end lead but who knows.
Hypothesis that Raxxla could be hidden using comet mechanics, which create unscannable obfuscated celestial bodies with orbiting stations. Comets currently disabled, possibly due to technical complications.
Not only that, I would think that, given the way that the game works, it wouldn't even be possible to have a celestial body navigating the galaxy. Sure, within a system there is rotation and orbit and travel, but the game handles that on a micro-level with instancing. I wouldn't think it would be able to handle that on a macro-level, galaxy wide. Click to expand... It would just mean that the body was not in any orbit. It would not be moving fast enough to change system during the lifetime of the game(unless it has a hyperdrive). We actually have a bunch of obfuscated unscannable celestial bodies in ED. The comets are not yet visible(ADS probably needs an upgrade[big grin]), but they are there. Some even have stations in orbit. The comet mechanics would be a convenient way to hide a c...
Raxxla may possess a device capable of generating infinite power to break physics laws regularly violated in Elite Dangerous, potentially obfuscating an entire planet or system from normal detection.
Science says that it would require an infinite amount of energy to accelerate an object to the speed of light, a law of physics regularly broken in the Elite: Dangerous universe. Perhaps Raxxle possesses a device capable of generating infinite power? I'm sure that, where Raxxla in concerned, Frontier would be happy to break the ordinary laws of the game and, of course, of the universe. Of course on of the few hints that we have, that you Scytale, have often quoted, is that 'it has to be a tiny bit obvious'. Well ... it is VERY obvious that Cassiopeia A is missing from the game. I mean, despite Mr. Brooks' assertion that Cas A simply wasn't in any of the stellar catalogs used to populate the galaxy, it seems pretty obvious that one of the most famous supernova remnants in history is just o...
Speculation that accessing Raxxla may require a fully equipped ship with Guardian modifications, potentially disguised with Guardian tech.
Ok. So Guardians and Raxxla may well be related and FDevs want us to play the game. I bet, then, that we must travel the journey with a ship fully equipped with these fancy G-mods. Let's disguise in Guardians... *Fraggin' my 259th Sentinel... *
Evidence suggests Frontier Developments actively removed discoverable population metadata from galmap after mystery discoveries (Jacques station precedent). Indicates developer strategy to prevent unintended solution reveals via data mining.
Yep, V355 Monocerotis https://forums.frontier.co.uk/showt...ermit-Lock-!?p=6925581&viewfull=1#post6925581 apparently not now showing any population Click to expand... That’s the one. (And the same post that I went via to get to Jmanis original post too ) Anyway... yeah it’s definitely not showing any population now, I’ve already checked in-game. I suspect that FD have made some changes to stop mystery things being found via the galmap in that way. It scuppered what they’d got planned for finding Jacques, and there was that system someone had spotted near BL that got asked about on a livestream with Dav a while back. - you know, the one where Dav said that there were some outposts of humanity that hadn’t been discovered yet!
Theory that Raxxla would be identifiable by presence of Earth-like or terraformed world in uninhabited/unexplored space, which would be anomalous and indicate successful discovery.
I just realized how dumb i am. Obviously if people are living on Raxxla, then it'll either be an earth-like, terraformed, or both. And if it's terraformed while still being out of inhabited space, that might be what gives it away.
Discussion of how player would recognize Raxxla once found: name display after scan, environmental anomaly ('one of these things is not like the others'), or NPC activity patterns. Suggests Raxxla may be visually unremarkable until scanned.
Wish we had some idea as to what will tell us when we've found it. Be it a "one of these things is not like the others" scenario, if the name Raxxla shows up after the planet gets scanned, or a bunch of npcs flying around in a system in the middle of all nowhere. Just something that, without telling us where to look, tells us what to look out for. Cause as far as I know, Raxxla may as well have been the frozen moon I scanned three days ago.
Alternative reading of Braben's station clue: may reference 'number stations' (real-world radio broadcast enigma) rather than numeric station identifiers, suggesting encoded transmission method for Raxxla coordinates.
Found it: https://blog.eu.playstation.com/201...id-braben-on-his-favourite-titles/#sf79162914 DB: "On that note, though, we have numbered stations in Elite: Dangerous! You might want to write those numbers down.” Click to expand... From the context I wonder if he said "number stations".
David Braben stated in PlayStation blog interview: 'You might want to write those numbers down' regarding numbered stations in Elite: Dangerous, suggesting station identification numbers encode a solution or pathway to Raxxla.
Possibly totally unrelated but some time ago I watched a vid of David Braben talking about hidden mysteries in the game, one hint he gave was that certain station names were a clue...I have no idea when or where this was, possibly during a London event but for the life of me I cant locate that vid... Click to expand... Found it: https://blog.eu.playstation.com/201...id-braben-on-his-favourite-titles/#sf79162914 DB: "On that note, though, we have numbered stations in Elite: Dangerous! You might want to write those numbers down.”
David Braben may have referenced 'number stations' (Listening Posts transmitting coded signals) rather than spaceport numbers. Audio signals at stations may contain embedded clues, with historical reference to a station spectrogram containing a picture of DB.
It is isn't it... https://forums.frontier.co.uk/showthread.php/97438-Spaceport-code-numbers Click to expand... So the logical subsequent question is has anyone compiled a list of all these station numbers against station name and location? I suspect it would lead nowhere & that DB said (or meant to say) “ number stations” which are the Listening Posts that transmit coded signals akin to the Cold War number stations. There was also a hint that audio signals at stations might contain clues. I seem to remember one station had a picture of DB in its spectrogram, but there might be other things to find. As well as starting to move my ships to “safety” in Colonia (fully expecting the Klaxian invasion to occur during my absence on the DW2 expedition) I wanted to visit Jaques and see if ther...
Different system types play unique sound clips when entered. Systematizing these audio signatures by type could help identify Raxxla, which would have a completely different sound profile from known systems.
At this stage, I believe there is one hint. When flying into the system, a special sound clip is played. Simply put, if there is a lighthouse of one type, the ruins of another type, and so on. If you systematize them by type, and understand what it refers to, then when you visit the system with Raxxla, it will be completely different from those that are (unique).
Inquiry into whether Advanced Discovery Scanner detects objects based on gravitational pull on host star versus any point of gravity within system boundaries, relevant to detecting objects with escape velocity traveling through systems.
It would just be traveling in the system, somewhere. As long as it has escape velocity, it would not be a permanent member of the system. It would still take many years to go from one system to the next. Pluto uses 248 years to go around the Sun. Click to expand... The real question is: Would a ADS still be able to detect it? Does a ADS detect celestial objects based on their gravitational pull on the host star/s? Or based on any point of gravity within what counts as the system?
Rogue planet object type may exist but be untargetable like nebulae, or contain fewer objects than astrophysical predictions suggest. If targetable, the scarcity of free-floaters may have caused them to be missed by explorers.
of course Han_Zen may be right (he often is ) that the rogueplanet object type is merely a placeholder, but hey, futile searching is what we do best (or at least have most experience of) Click to expand... I'm not saying that there rogueplanet object type is definitely not in use. It's just that with the number of rogues science predicts we should have found them, if they are possible to target. If they are searchable but not possible to target like nebulae or dark regions, they must have very strange names. The other option is of course that it is possible to target it, but it does not contain the < 12Mj free floaters we would expect. In that case there could be so few(or just one) of them, that they have been missed.
System name suffixes (e.g., c6-4, d13-7) encode star mass via first letter, sector coordinates via first number, and arbitrary indexing via last number. Single A-mass objects lack hyphenated suffixes; multiples use suffixes for indexing. Statistical anomaly exists in low local probability of low mass systems.
That Reddit reference has “The last part of system names, which I call the "STAR-CLASS" (e.g. c6-4, d13-7, etc.) actually means something. The first letter is based on the mass of the star (possibly includes the mass of all stars in the system). The first number is part of its coordinate within its sector, and the last number is arbitrary.” I think if there is no hyphenated suffix then the implication is that there is only one of the A mass type objects in that subsector (subsubsector?), & if there are more than one then the hyphenated suffix is used to index them. The reason why there would be such a low local probability of low mass systems escapes me (astrophysics is not my thing), might be the tail end of a statistical distribution but it is an interesting anomaly that might bear inve...
If Raxxla is a rogue planet in its own system, it may not appear in the GalMap at all and only become visible in the navigation panel when within 20 light-years range, making it extremely difficult to discover.
If Raxxla is a RoguePlanet, in its own system therefore a valid fsd jump destination, it may not exist in the galmap & may just appear in the nav panel when you are within 20LY; I’m undecided about this possibility. Click to expand... My heart breaks at the possibility of finding something like that. The chances are unfathomable.
Raxxla could appear as a Class X star in the GalMap and simultaneously display as a rogue planet in the system map. A single, possibly obfuscated Class X star across the entire GalMap would be hidden in plain sight and explain why it hasn't been found.
A Rogue Planet cruising inside a system shouldn't be called "Rogue" as long (very long time...) as it doesn't quit the system boundaries. Rogues orbit Sgr A*, by definition. (btw, incredibly low probability for a system to catch a rogue...) Protostars, afaik, are a totally different stuff. Nothing to do with a "solid" body. But, again, why not ? ED/FD definition of "consistency" is wide.... I think we could imagine Raxxla appearing in the GalMap as a class X, and as a rogue planet in the system map. It would fill both descriptions. If there is only one X in all the GalMap, and maybe even obfuscated, then it wouldn't be surprising that nobody found it for now. We assume the current ADS detects and maps all the bodies, except comets, inside a system. Don't we ?
The RoguePlanet designation is exclusively a parameter within Star Class definitions, not planetary bodies. Once a rogue is captured by a system's gravity well, it becomes 'naturalized' and loses rogue status, explaining why this parameter exists only for stars.
That's correct, as far as I can read. Interlopers that are caught by the system, are no longer rogues. As soon as they have a permanent orbit, they are par of the system. It's speculated that Venus may be an ex rogue, because it has retrograde rotation. Objects like the comet Oumuamua, are real rogues, that just visit our system. Click to expand... Yes, that might be why RoguePlanet is only a parameter in the Star Class type. If a rogue reaches a system with other objects then it might well be captured and become a “naturalised immigrant”.
Raxxla as a rogue planet would lack a star class designation; scanning the galaxy map with all star classes disabled could reveal it, similar to how Zurara's location required external information.
Since a rogue planet would not have a 'star class', I'm gonna start scanning the galaxy map with all star classes disabled. That is, until we find a good enough lead. Does anyone have a list (or can compile one) of all the locations mentioned in the book(s)? Click to expand... Here’s a link to The Dark Wheel, Holdstock’s original source for Raxxla that cme as a booklet with the original game. http://www.iancgbell.clara.net/elite/dkwheel.htm
Sap 8 containers may be core samples from the eighth planet in a system starting with 'Sap', with Sapiticus identified as the only system with a landable eighth planet.
It was a case of scanning the short story for locations and misreading the tharglet bit. Anyway, on the Sap 8 containers: Sap 8 core containers could be core samples from the eighth planet in a system starting with 'Sap'. Since there's only one system with an eighth planet on a star, I thought I'd include it: Sapiticus (8, landable)
Suggests attempting to detect 'silent song of the spheres' phenomenon from space rather than landing on planets, as it may be findable before planetary landings.
Been looking around SD AB 2 F A- it's the only landable body on "the outer rim" with a suspicious orbital inclination (-86 degrees), but can't see anything much of interest (when I first went down to land I found 3 landed system security ships plus 3 more airborne but they showed no interest in me) apart from a derelict Annaconda with a hawk/Eagle symbol - hope this isn't Raxxla! (no announcement, no name visible!) - though a ship would be "a gateway to alien worlds" but this was uninspiring! https://Please use another image host/yPh4FnU., https://Please use another image host/KRtdZWN Click to expand... Anacondas with the Faulcon DeLacy logo are quite common. Have you tried to listen to the planet, from space? You know, silent song of the spheres and findable before planetary landin...
Trinkets of Hidden Fortune commodity contains hidden data crystals linked to Dark Wheel missions, similar to SAP8 core containers. Question raised whether there is an in-game mechanism to decode these hidden data crystals as a missing quest step.
Trinkets of Hidden Fortune (in-game description): “This container appears to hold an assorted collection of low-value trinkets, knick-knacks and statuettes. Such trinkets are generally used by superstitious pilots to try and win favour with the lady Fortuna. However, these particular knick-knacks have a much more valuable prize hidden within”...The commodity is directly linked to The Dark Wheel; from the DW missions they clearly contain data crystals that might be decoded for valuable information. Seems quite similar to SAP8 core containers which also appear to contain data crystals? Can & how do we get these hidden data crystals decoded in-game?? Is this a step we are missing?
Developer statement indicates there will be no explicit clues for finding Raxxla; discovery relies on explorer luck and recognizing the location when found, possibly aided by new surface scanning tools.
The symbol could mean anything. Or nothing until we find it. Importantly, we will not know until something drops. Either beta or live. I think it's also important to remember that "there will be no clues." My best guess is that the codex entry will be a collection of the rumors we already know about. Actually discovering Raxxla (and knowing it, though that's probably easier with the new surface scanning tools) may still come down to sheer luck.
The codex icon resembles a Coriolis station viewed from specific angle. Theory suggests Raxxla's discovery may require knowledge of Coriolis effect to land on an atmospheric planet, interpreting 'a key that is not a key' as metaphorical knowledge.
Technically, when the station is facing you there are two sides. One with a triangle. Another with a circle opening with the 32 portions around it if you choose to count it that way. It could be symbolic of the station type. Not sure about more than that. As to the Coriolis affect. I was assuming maybe it was a hint to possibly landing on raxxla and that it would be an atmospheric planet with difficult winds. Maybe requires you to travel down on the equator a long way or use the knowledge of the Coriolis effect or similar to get down to the surface without dieing. Or the key is the key to getting down onto atmospheric planets the easy way or something simple. They said it's not what we think. A key that is not a key. Knowledge to get to it's surface. Knowledge is a key that is not a key....
Theory linking the Coriolis effect to the rumored method of circling a body seven times to find Raxxla. Suggests Raxxla may be related to rotational frame mechanics or atmospheric entry on a specific latitude.
Looking up Coriolis and found Coriolis effect. Is the Coriolis affect the same thing as that rumor about going around 7 time around a body to find raxxla? Maybe it's describing the effect or something. Maybe Raxxla is somehow related to the Coriolis effect somehow. http://ww2010.atmos.uiuc.edu/(Gh)/guides/mtr/fw/crls.rxml The amount of deflection the air makes is directly related to both the speed at which the air is moving and its latitude. Therefore, slowly blowing winds will be deflected only a small amount, while stronger winds will be deflected more. Likewise, winds blowing closer to the poles will be deflected more than winds at the same speed closer to the equator. The Coriolis force is zero right at the equator. Click to expand... Possible directions to land on a very difficu...
Patch notes indicate orbital period for 'Lucifer' celestial body was corrected. Suggests specific binary/orbital mechanics may have been previously inaccurate and now point to legitimate location data relevant to investigation.
From the new update: Fixed "Lucifers" orbital period. Also another Wet Work fix, but this time not specific to TDW.
The number 108 (12×9) and references to the duodecimal system may be intentional developer clues related to game mechanics or hidden structures.
108=12*9 two new races confirmed, 12 & 9 limbs respectively! Click to expand... I think that would be 12 digits with 9 arms. Things will become clear once you are comfortable with The duodecimal system (base 12 of course) Caliber
Exotic stars must exist in systems with detectable main sequence/black hole/neutron star to allow game instantiation. If undetectable, exotic star would be invisible and possibly hidden in a USS or part of rogue planet system.
It's invisible to sensor, and you have to fly there from the nearest system, in supercruise. Should only take you two weeks... assuming you know where you're going. Come to think of it, a system that our sensor can't pick up and that doesn't show on the galaxy map would count as "a place that isn't a place"... Click to expand... Yes, it would fit that part of the riddle, assuming the riddle was a clue to Raxxla. But you can’t SC from one system to another, the fsd jump is needed for instantiation. If you SC from one system to another there would be nothing there when you arrive, people have done it. So an exotic star must be in a system with a normal main sequence star (or BH or NS) to allow the game to instantiate the bodies, but if an exotic star is not detectable by radiation then ...
Confirmation that attempting to fly directly into USSs results in drop to normal space due to hitbox mechanics. Cannot physically enter them.
Have anybody tried to fly right into it?[smile][where is it][haha] Click to expand... Twice. Nothing happened....dropped to normal space. You literally can not fly into them. That hit box life, though.
Hypothesis that Raxxla may be hidden within an unidentified signal source (USS) with low emission characteristics, potentially unscanned and of a new station type. New scanner mechanics may enable detection when jumping into the correct system.
I’m hypothesising that Raxxla is hidden in a USS, & I gather with the new scanner mechanism USS should be locateable when you jump into a system, rather than having to fly to its vicinity. Hence may well be “easier to find”, once you’re in the right system! Click to expand... The codex says it's kind of "low emissive" station. Possibly unscannable. And not Orbis. Of a new type.
Persistent signal sources with no frequency may be 180° reflections of actual signal sources; resolving all signals behind the observer causes the phantom signal to disappear.
I found a bug in beta, a persistent signal source with no matching frequency. Flew out to a distance that would make a Hutton Trucker blush, and still it loomed in the distance. It persisted through closing to main menu, complete shutdown, and logging back in 12 hours later. Click to expand... I've seen this. It's a 180° reflection of another signal source. If you resolve all the signal sources behind you, it will disappear.
Found a signal source with no matching frequency that persisted at extreme distances and survived multiple client restarts and 12-hour offline periods, suggesting either a scanning mechanic anomaly or intentional persistent object.
I found a bug in beta, a persistent signal source with no matching frequency. Flew out to a distance that would make a Hutton Trucker blush, and still it loomed in the distance. It persisted through closing to main menu, complete shutdown, and logging back in 12 hours later.
Theory that Raxxla discovery requires visiting specific locations/stations, possessing certain ships, and meeting multiple trait requirements similar to Star Wars Galaxies Jedi unlock system, explaining Braben's 'personal journey' statement.
Hi there, been an avid reader for a long time, but never felt I could rly contribute up until now. While thinking about Braben's statement (Every player has to make the journey to Raxxla for him/herself [or something like that]), it came to my mind that maybe Raxxla is hidden behind the same wall as the original way to become a Jedi in SWG. For all those who never played that game, you could only become a jedi, when you visited a certain number of locations and mastered some traits (the game originally had no class system). Since we do know that Raxxla was in the game from the beginning and certein features were not, the locations would have to be certain stations. Maybe the possession of a certain ship. The Elite rank can be expected, but not necessarily. And so on. Of course Braben'...
Speculation that the station visible on the Elite Dangerous main menu screen (orbiting a planet at Barnards Loop) may contain hidden information or clues. Proposal to triangulate station locations or examine the Orbis station name at high resolution.
Complete tinfoil moment - hungover whilst at Bernards - hic- Barnards Loop, the station orbiting the planet on the main menu screen (especially the older Orbis one) - can anyone see a station name on it (4k longshot) - or has anyone thought to try and triangulate those locations?
The Codex mentions 'a dark orbis' in Dark Wheel related content. The Horizons main menu Orbis station appears to lack visible lights, possibly indicating it is lightless or deliberately obscured, connecting to the dark orbis reference.
I thought that the planet you see on the main menu screen was just Ariel (moon of Uranus, has steep ridges in-game) and that the station (Coriolis in standard, Orbis in Horizons) was just a generic station. It's an inventive idea to think there might be something hidden right under our noses but I'm sceptical that there is any meaning in this particular case. Click to expand... Yeah, I was dubious about whether they related to anything, but the TDW stuff in the Codex talks about a dark orbis. And I can’t see any real signs of lights on the orbis from the Horizons screen. That could always just be down to contrast due to the lighting, but it’s still a possibility that it’s actually lightless.
Hidden orbital stations may only become visible when scanned at very close range (under 1000 Ls), similar to Sirius Atmospherics in Sothis.
1. Riftborn - fine by me. 2. As I currently have abandoned my searchi in the Avalon system till the launch of the update I am currently pursuing an new theory. A few pages ago someone commented on the (fanmade) DW symbol and threw up a theory involving masonic symbolism. So I'll give it a try and visit the (very few) systems that have masonic allegations: - Prims (Hiram's Anchorage) - Shibboleth - Senones (very far fetched idea, why this could be relevant) Concerning a hidden Dark Wheel orbital I have the theory that one has to fly close enough to the planet to scan it. A bit like Sirius Atmospherics in Sothis that only shows if your ship is closer them 1k Ls. I'll report any findings though I have doubts I will find anything.
Proposed that numeric sequences (e.g., 1-19, 8-3) represent indexed references to external texts—page-word pairs, chapter-page pairs, or verse citations. Suggests the riddle answer unlocks what texts to reference.
Resolves to -18 5 -5 -5 2 5 7 -24 0 -14 0 -3 -12 3 And if mulitplied totals: 0 And if added totals: -59 And if divided, well: cannae do it, Captain. Click to expand... I would guess that it's references to things. So for example, 1-19 is the 19th letter of line 1. Or some similar thing. Pages and Words. Chapters and Pages. Verses. It could be references to the text that was given, or more likely it's a 2 stage thing and the answer to the riddle gives what then need to be used with the references. That's my guess for the moment anyway.
Dust clouds around Witchhead nebula, Barnard, and Rigel don't render in galmap but appear in-game. Heavy dust concentrations noted around Assellus Prime and Col 285 Sector may obscure visual scanning.
Rebuy Prospect... but I docked there last night, and I'm sure I didn't see Raxxla. Oh, and Jorki... while I haven't found your view yet, the last few systems I visited last night there was some serious dust. I'm not sure if it is just a bug, but the Witchhead nebula was not visible. Barnard and Rigel were, and I couldn't find anything on galmap that might obscure my view. Even relogged and went further in. supercruise. Click to expand... Yes, the dust clouds don’t show in galmap, only in game. I started Tyko off at Assellus Prime & there’s a lot of dust around there; he’s currently doing a short Roads to Riches tour to get some funds towards his own AspX & finding a lot of dust around Col 285 Sector.
Alpha Cygni system displays three distinct clouds in system map view; a third larger cloud becomes visible after several minutes when viewed in VR, positioned directly above the star. This unusual visual phenomenon warrants investigation as a potential anomaly.
Here is another screenshot from the Alpha Cygni system map. This one is from VR. Spoiler { "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } As you can see, a third cloud becomes visible after a few minutes. This one is directly up from the star, bigger and less detailed than the other two(these merge in VR).
A third previously-invisible cloud appears in Alpha Cygni system after several minutes in VR view, positioned above the star and larger than two other clouds that merge in VR. Suggests VR-dependent rendering or distance-based visibility mechanics.
Here is another screenshot from the Alpha Cygni system map. This one is from VR. As you can see, a third cloud becomes visible after a few minutes. This one is directly up from the star, bigger and less detailed than the other two(these merge in VR). Click to expand... Is this something like the Lagrange clouds? within the system but a fair way out?
Same anomalous signal from Alpha Cygni was reproduced in Star Of India system (also in Cygnus constellation), suggesting the phenomenon may be a widespread bug rather than unique content.
Is this something like the Lagrange clouds? within the system but a fair way out? Click to expand... Was able to reproduce the strange signal in the system, Star Of India, also in the Cygnus constellation. Chalking this up as Solved as bug.
Blobs in Star of India system map appear in different position than Alpha Cygni's blobs, with Star of India blobs positioned up and left. Cygnus A (quasar with suspected twin supermassive black holes) may be relevant.
Went to Star of India(thanks CMDRGURU951) to check the blobs in the system map. They look similar, but appear in a different position on the map. The two objects are a bit further apart and are located up and left. Alpha Cygni has the blobs in the far bottom right corner. https://i.postimg.cc/SKff9rQK/SOIx1.png I also found this picture of the galaxy, Cygnus A. Spoiler Its a Quasar, suspected of having twin supermassive black hole at it's center. https://en.wikipedia.org/wiki/Cygnus_A
Start menu shows rotating station with background stars; triangulation of these stars may reveal location. Horizons version shows darkened station (Dark Wheel); non-Horizons shows nearby close proximity station (Raxxla gateway). Suggests different visibility between game versions.
Alrighty just logging in after patch. Are we seriously saying no one has tried triangulating those stars seen in the Start menu screen (with the rotating station). Didn't some Cmdr uncover the Guardians doing just that from a trailer... Really Horizons there's a 'darkened station' (Dark Wheel). Within non Horizons its a different system and a close proximity station (Raxxla gateway). Trigonometry is not my strong point.
Start video contains navigational star reference points: Barnard's Loop and Witchhead are known. Other stars in the view can be identified; bright yellow star between 'horns' may indicate correct system. Image possibly composite of Horizons assets, but worth systematic analysis.
Bravo - I have always wondered about those images. Have you the link to source, be interesting reading. Click to expand... Ah sorry, misread your post. It's actually the view from the start video that we've been looking for. In that, we know for certain where Barnard's Loop and Witchhead are, but trying to find where the other stars in the view are. Jorki is convinced that the image is a view from the correct system, or that the bright yellow star between the horns is the right system. As for the menu view, that's been bright up several times as well. I don't know if anyone got anywhere, but there isn't much to go on. Personally, I think that one is actually just a composite showing assets that were added in horizons.
Start menu screenshots lack unique nebulae or O-type stars. Suggests need for coded star identification algorithm (comparing against EDDB star database) to triangulate position from few visible stars. Low confidence without multiple reference points, but could narrow search areas.
I mean really? https://photos.app.goo.gl/qUFFL6npRSDAZAuo8 Click to expand... There isn’t anything unique (e.g. nebulae, O types) in the two start menu screenshots, otherwise I would have found them by now. The only way to triangulate these few stars would be to code something like http://ancs.eng.buffalo.edu/pdf/ancs_papers/2006/star_id06.pdf and run it against all the known star positions (available from eddb.io). It would likely not be definitive with so few stars in the images, but would give you some search areas. I’m no coder so if anyone would like to have a go then please let me know! I’ve been out in the black searching star patterns for around two months now, seen some nice sights & found a few biologicals & geological signatures since the fss appeared in my Asp, but haven...
Start menu screen contains stars that can be triangulated to find system location. Horizons version shows 'darkened station' (Dark Wheel), non-Horizons version shows different system with close proximity station (Raxxla gateway). Similar method used to uncover Guardians from trailer.
Alrighty just logging in after patch. Are we seriously saying no one has tried triangulating those stars seem in the Start menu screen (with the rotating station). Didn't some Cmdr uncover the Guardians doing just that from a trailer... Really Horizons there's a 'darkened station' (Dark Wheel). Within non Horizons its a different system and a close proximity station (Raxxla gateway). Trigonometry is not my strong point. Click to expand... That's exactly what Jorki has been trying to do for some time. I've put some time into it myself, but gotten distracted with something else. There are plenty of Jorki's posts about this, but there have been several pages of stuff since the more important ones.
Recon limpets used on orbital installation while going dark. Transmitters yielded only data materials; maintenance hatch led inside but no significant findings in tight Orca squeeze.
CMDRs, before I go and do something expensive, has anyone worked with Recon limpets? I have an orbital installation I want to "debrief", but I have no experience with this type of op. Will going dark prevent retaliation? I'm thinking the 3E recon controller. Just want to borrow some of their comms ... Update: going dark did help a bit, transmitters gave only data mats, maintenance hatch led inside to nothing; a very tight squeeze for an Orca, for sure!
References in-game task to identify all traits of anomalies that may lead to Raxxla discovery, currently flagged as bugged.
Contemplation based on "forbidden" book and in-game content: 1. Raxxla is a rogue planet, traveling from system to system (like mega-ships in the game) 2. It can be followed (founded) by tracing gravity anomalies (anomalies are in the game) 3. DW is providing future tech to all powers (engineers) 4. Raxxla is a portal to Witch Space (another dimensional plane where Thargoids are hanging around, hyperdiction) 5. There is a task in-game to identify all traits of anomalies that leads to some discovery (bugged for now) 6. Anomalies are guarded with Thargoid weapons (wake-holes to Witch Space) Sum, ergo cogito.
Recommends focusing on gas giants with 8 or more moons and surface scanning at close range, noting Zurara detection range was only couple light seconds.
Couldnt keep away, logged quickly back in and a few jumps later...nope nothing, system already scanned and mapped, nothing weird here. Going to map the nebula whilst I'm here, it seemed a likely candidate to me also, rule this one out. Click to expand... Be sure to pay special attention to gas giants with >=8 moons. There are instances in game where you can only detect signals within a couple of light seconds (Zurara), so if you see a moon that fits the description given in the dark wheel codex entry, be sure to surface scan and get real close.
Proposes scanning a specific sequence of stars in order could 'unlock' something through game mechanics, treating exploration data as a potential key.
In reference to keys etc...I wonder, has anyone discussed the possibility of a potential key being in the form of Exploration Data? Perhaps Scanning a certain sequence of Stars, in a certain order could 'unlock' something within game mechanics?
Two research routes identified: compiling list of 8th moons around gas giants for manual visual inspection, and analyzing Raxxla codex article connections to Astrophel poetry for location clues.
The station is rumored to be in 'silent running' mode, letting little heat escape. Therefore it will not show on any scans. You'll have to manually search for it. Click to expand... Yeah, i know, i know. And that's exactly what Stinja is suggesting - to compile a list of 8th moons near gas giants and look around them manually for that silent-running station. That could work if that moon is already in the DB, which might not be the case. Also a question is - will that station appear as a signal source on FSS? From the codex article it looks like "No". So there's basically two routes we are exploring right now: 1. Route to Raxxla through Raxxla codex article, which has links to Astrophel (being it Astrophel and Stella, or another petry, written in memorial for the author of the 1st on...
Suggests using EDDB/EDSM database queries to search for systems with gas giants having 8+ moons as potential Dark Wheel station locations, narrowing search scope if the station is in or near the bubble and has been honked.
Regarding the rumoured Dark Wheel station, is there any way to interrogate EDDB / EDSM's database directly, with a search for systems with gas giants >= 8 moons? If it is in/near the bubble, it may have been honked already, and would give a more focused list of systems + moons to check.
Dead reckoning as a navigation method is confirmed not to be possible in the current Elite Dangerous game mechanics, eliminating it as a potential solution method for Raxxla location finding.
"Dead Reckoning" is not possible in game, correct?
Q-type anomalies appear as 'notable stellar phenomena' in FSS within Concentrated Signal Sources. In 3D scanner display, they appear as unresolved contacts not matching metallic crystals. Detection requires proximity of ~1km and night vision does not reveal them.
Are these anomalies detectable by fss? If so what type of signal do they appear as? Click to expand... They should show up in the nav panel just from using the 'honk', appearing as 'notable stellar phenomena'. You can find them in the part of the fss associated with Concentrated Signal Sources (further right than those of Conflict Zones, in about the same place as RES sites and some distant stations and installations). . Once inside the Lagrange Cloud, keep an eye on your 3d scanner display for a set of unresolved contacts that does not match the location of metallic crystals. You can see metallic crystals from a few km away (also in night vision) but the Q-type anomalies are tiny and you need to be within a km or so (and do not show up in night vision). Fly toward any contact on your...
Ctrl+Alt+G disables HUD elements, allowing investigation of visual anomalies at star systems without HUD interference. This mechanic can be used to verify whether observed phenomena are actual game assets or interface elements.
I did a reboot/repair. That shuts down everything. Click to expand... Just fyi, but ctrl+alt+g turns off your hud as well.
Black hole FSS scanning produces repeating wave forms with echo/whisper sounds. Investigator suggests audio analysis approach similar to probe decipherment and seeks systems related to parent grief/lover woe mythology.
This is my deepest void investigation, led me to a system with a BH. When you use the FSS on a black hole, there is a repeating wave form with a few echo (whispers?) sounds, has anyone already analysed these? I wouldn't know where to start, but didn't the probe get deciphered like this somehow. Any help on how I can do this? I'm also thinking of jumping through the BH to another system, that is if I can find any that might be remotely related to parents grief or lovers woe in range. Thanks
Discovery of a system visible on galaxy map but unable to be selected or flown to, potentially a placeholder or obfuscated entry related to Formidine Rift, Hawking's Gap, and Conflux connections.
Still a new account, hope this won't get buried, but thought it might interest you. Equip tinfoil hats Long story short: i found a system that can't be flown to, can't be selected, but is there on the map. It might be a bug, a mistake on my part, or some placeholder, but. A few days back, i made a thread on EliteExplorers over at Reddit a few days back about possible links between FR Alpha site's messages and Raxxla's Codex entry (i also posted here about it). It yielded, from fellow commanders, a lot of info that i had never known, missed out on or forgot, among which Salomé's message that the Formidine Rift, Hawking's Gap and The Conflux all are tied to what happened in the Pleiades at the time (the return of the Thargoids). And we also know that Thargoids may have some kind of relat...
Typing 'PSR' into the galaxy map search bar reveals a point at the bottom of the galactic disk (possibly the origin of the grid system). This is an actual visible system that cannot be selected—suggesting it may be a map to hidden content like Raxxla.
I like this theory because it ties in well to the idea that Universal Cartographics / Pilots Fed are in on the secret. But I'm reminded of the reddit thread about pulsars, I think. I can't find the thread, but long story short, if you go to the galaxy map and type "PSR" into the search bar and hit enter, you're taken to a point at the bottom of the galactic disk (maybe the origin of the grid system? I don't remember). The difference here is that this is an actual visible system that can't be selected, which I've never seen before. I'm currently grinding for Guardian technology mats for the enhanced FSD booster; once that's done I'm going to head back out to the Formidine Rift. I'm of the opinion that Raxxla might be in the bubble, but the key/map to it might be hidden somewhere out there....
Searching EDSM for systems visited by only one player with basic system scans could narrow candidates for undiscovered or under-explored Raxxla location, assuming a discoverer honked and cashed in their scan.
Going back to the old adage of "a player has jumped through but didn't investigate", and basing it on the assumption that A) they honked the system and B) cashed in that honk: Is there a way to search EDSM for a list of all systems that have only ever had one player go through them with a basic system scan? That might help narrow the field somewhat...
Development of a Canonn R&D tool to identify systems within specified light-years containing gas giants with exactly 8 moons, based on EDSM data, to locate potential Dark Wheel station coordinates.
I've got a fellow player, who works on the Canonn R&D team, potentially making a tool to show a list of systems within a set number of ly that fits the parameters of a Gas Giant with 8 moons (Based off of EDSM data of course). He's a busy guy and may not get around to it straight away. But would definitely be a useful if we believe the station is in game.
Players who discovered systems but didn't upload data via third-party tools may not appear in EDSM, creating a potential gap where Raxxla could exist undocumented. The theory suggests searching EDSM for systems with only one basic scan to narrow the search field.
Going back to the old adage of "a player has jumped through but didn't investigate", and basing it on the assumption that A) they honked the system and B) cashed in that honk: Is there a way to search EDSM for a list of all systems that have only ever had one player go through them with a basic system scan? That might help narrow the field somewhat... Click to expand... EDSM is filled by players that upload data. So if that person didn't use any tools that uploads data - it might be not on EDSM at all. They have been brought to every corner of the galaxy. FRift, Sag A, Beagle point, Conflux and Hawkins Gap. They always point to Merope. I also think the toast of TDW predates UAs and UPs with quite a bit. The UA and UP do however have a distortion field around them, that is similar...
Spectrum analysis of witchspace sounds across multiple systems (including Cassiopeia Z) found no significant differences, suggesting Raxxla's signature may not be detectable through audio anomalies.
Speaking of all the sirens, I've been thinking. Was there anyone who did any research into the sound of witchspace? I know that majority of time (if not all the time) it sounds pretty much the same, but what if (grab more tinfoil) we get a bunch of witchspace sound recordings from all across the bubble / galaxy and overlap them? Maybe there's something noticeable in there? Process of elimination. If Raxxla is supposed to be this big gateway, portal or whatever to some new land, could it be that it leaves an effect or a ripple in witchspace? Click to expand... Done that, nothing special on spectrum analysis, no diffrence. Tested on Cassiopeiaie Z and some other stars.
Theory suggests firing FSD Disruptor at the black hole in Delphi system could reveal Raxxla hidden in a 'Hyperdrive cocoon' or veiled station.
I have been to Delphi 5a recently. Did a full surface scan and made a short stop for a little detour with my SRV. Found zip. Click to expand... ...what of course I did NOT do was give the orbit of Delphi 5a a thorough search for a veiled station. Guess I‘ll return to Delphi soon. Besides someone had the idea Raxxla might be hidden in some kind of Hyperdrive cocoon und suggeste firing a FSD Disruptor at the black hole in Delphi(?). The idea is so daft and full of tinfoil I simply have to give it a try. Sidenotes: A) If I understand the Codex correctly TRDW is a truly old organisation. If they were already around in 2296 there base might have been/ might still be quite close to Sol. I will give this a try by first visiting the uninhabited then the inhabited systems within 11 ly around ...
New Surface Scanner scanning symbols resemble the central part of the Raxxla Codex logo, potentially suggesting a scanning mechanic connection to discovery.
Just a raw thought (one that has probably already been noted and dismissed, but just in case): just noticed, while playing, that the new Surface Scanner symbols (when scanning) resemble the central part of the Codex's Raxxla logo. I doubt it means anything (like "scan the thing in a precise manner") though, since Raxxla's been presumably findable since day one and these two things are brand new.
Station orbits the 8th moon of a gas giant. Clarification that this requirement only invalidates gas giants with fewer than 8 moons, not those with 8 or more, expanding the search parameters significantly.
Well.. I've got a fellow player, who works on the Canonn R&D team, potentially making a tool to show a list of systems within a set number of ly that fits the parameters of a Gas Giant with 8 moons (Based off of EDSM data of course). He's a busy guy and may not get around to it straight away. But would definitely be a useful if we believe the station is in game. Click to expand... Tell him that he needs to start over. It states that it orbits the 8th moon. If true, this only invalidates Gas Giants with 7 or less moons. This does NOT invalidate ones with MORE than 8 moons. Also, for those that continue to say things like (Quote is from reddit) "If Canonn hasn't found it yet, it doesn't exist"... We have yet to explore even a SINGLE percent of the galaxy. Last post I saw (10 months ago...
Explorers tracking witchspace jump bookmarks around nebulae discovered asymmetric entry/exit points: some nebulae lack corresponding jump locations on opposite sides, suggesting either moving nebulae or anomalous witchspace topology.
I'm going about exploring nebulas in my exploration quest to figure out how to figure out where raxxla is. I think I may have stumbled across something odd.(possibly not) I was setting up bookmarks on systems I could travel to to jump straight through nebula to see them in witchspace. I could have missed something, but the bookmarks around one of the nebula are now not on both sides of it. It may be one without a second location to jump through. But is it possible the nebula is moving?
Black holes reveal different sky patterns when flying nearby. Objects visible through gravitational lensing may reveal hidden coordinates or patterns relevant to Raxxla's location.
https://youtu.be/UziQbz5F2ew Has anyone considered raxxla is in a binary star system. That poem says something about lost lover or something potentially implying dual something. Are binary stars rare. What are the rarest things in the game to check. It could simply be in that. The game mechanics in this game are a bit obvious when it comes to purpose. Rare produces better from what I've seen. Might be the easiest way to find it. And I have yet to get a hyper pull yet. I'm near aries going toward bernard. That is where all the thargoid non human stuff is so far. Tones near maia. BTW, any chance looking through a black hole to something like nebulas might give away secrets. I notced stuff in the system shows up normally through the lense. And stuff outside the galaxy like other galaxies is...
Canonn R&D developing tool to identify systems with gas giants containing exactly 8 moons using EDSM data. Active searching during Distant Worlds 2 expedition has not yet yielded matches.
I've got a fellow player, who works on the Canonn R&D team, potentially making a tool to show a list of systems within a set number of ly that fits the parameters of a Gas Giant with 8 moons (Based off of EDSM data of course). Click to expand... I pulled the recent systems list from https://eddb.io/api , dumped it into SQL, but it doesn't contain the moon info. The main bodies says it's no longer available, so I never went further trying to script a list from the database info. i'm on DW2, and actively searching gas giants + 8 moons, but nothing so far
Question raised whether certain in-game visual objects or markers could actually be representations of system maps, suggesting a scanning or visual interpretation mechanic.
https://i.Please use another image host/whPGgfql.jpg?1 has anyone questioned if these things are system maps?
Repeating sequence of lights visible on most stations exhibits pattern ^^^ ^ ^^^^^ ^^^^ translating to numeric sequence 3154. Potential cipher or coordinates, though significance remains uncertain.
Slightly off the wall but given that "its right in front of our eyes" 3 marks and 3 lights, right in front of our eyes... Click to expand... I think I've seen that before, but where is that located.
Cartographer reported first discovery credit for bodies in Persephone despite known prior scans. Suggests either technical glitch or potential game mechanic tied to specific scan method/sequence.
While investigating his claim I made my way to the Persephone system, honked, and used the FSS to scan the two bodies (the star and the planet Kore) and the DSS for Kore. Interestingly enough when I went to the Cartographer it had said I had been the first to discovered a body in Persephone. I am chalking it up to a technical glitch as all has been discovered and scanned before, but I was hoping another CMDR could fly out and try scanning the system and report their findings back from the cartographer. I did not scan the Nav Beacon as it seems to nullify the rewards for discoveries. Thank you.
The new scanning mechanics provide 10x more reliable statistical data compared to cherry-picked exploration datasets, enabling better analysis for finding Raxxla through comprehensive system data.
may I remind - to those still feeling unhappy about the new scan-mechanics - EXACTLY this change is in the biggest interest for those trying to solve this question here - sheer amount of data. The "old" System led to a dataset full of cherry-picked systems, unreliable for any statistic analysis. The new system will boost that dataflow by factor 10 at least...
Reports that Taylor Keep base on 12 Trianguli failed to appear on HUD after FSS scan and planet probe mapping, only showing when within 60km. Questions if bases require full planet mapping to display and suggests testing with unvisited bases, critical for Raxxla hunting.
I definitely did a full map with the probes ‘cos that’s the first time I used them. Fairly sure I switched to Combat mode fater the scan to check for any signals. That’s when I was surprised the base didn’t show up. I had the coordinates from Canonn page so homed in then it showed up. As I say, may be a bug. But worth testing if there are other bases that someone hasn’t visited before. It would be a real pain if this mechanism isn‘t actually doing its job, we’re relying on it for DW2, and Raxxla Questing.... p.s. thought I might see some of the old FRifters on DW2, surprised you’re not involved, but I think the only other is Spock. What’s everyone up to nowadays? one of the reasons I signed up for DW2, apart from having missed the first one & never having done an organised expedition be...
Discovery scanner may not reveal bases in initial full map scan; bases only appear after switching to Combat mode or upon manual approach with coordinates. Suggests potential scanning mechanic affecting undiscovered locations relevant to Raxxla searching.
I definitely did a full map with the probes ‘cos that’s the first time I used them. Fairly sure I switched to Combat mode fater the scan to check for any signals. That’s when I was surprised the base didn’t show up. I had the coordinates from Canonn page so homed in then it showed up. As I say, may be a bug. But worth testing if there are other bases that someone hasn’t visited before. It would be a real pain if this mechanism isn‘t actually doing its job, we’re relying on it for DW2, and Raxxla Questing.... p.s. thought I might see some of the old FRifters on DW2, surprised you’re not involved, but I think the only other is Spock. What’s everyone up to nowadays? one of the reasons I signed up for DW2, apart from having missed the first one & never having done an organised expedition be...
Avogardo Station in Tau Ceti appears unresolved in FSS as blue unscanned mark on repeated visits, anomalous because station is in deep space rather than planetary orbit.
OK To explain - Ive been there lots, and have scanned the system (FSS) If I enter the system again and use the FSS (say to find signal sources) Avogardo Station is in the FSS as a blue mark with circle as if its not been scanned before - unresolved This is most likely nothing but I don't think Ive seen it before in other systems, It may well be a "quirk" of the FSS. edit - "quirk"= polite name for a bug. edit 2 - bug does not mean alien
Avogardo Enterprise in Tau Ceti consistently appears unresolved in FSS scans despite being a known station, suggesting either a bug or deliberate obfuscation mechanic.
Ayn Otori Look up how the crashed ships were found - It involves the unregistered comms beacon in Sol the orbits our moon (check the Cannon website) It's a good example of how complicated Frontier can make things (and I believe slightly bugged) I've found a couple of things that fall under the "slightly weird" category. Tau Ceti has a station (Avogardo Enterprise) that is always undefined with the FSS when I enter the system. Is this relevant or a bug? It's impossible to tell. You just have to fit that tin foil hat and try not to loose all sanity
Request to verify whether Avogardo Enterprise in Tau Ceti consistently shows as unresolved on FSS across multiple platforms, potentially indicating a scanning quirk or bug.
OK - If anyone here is in the bubble could someone double check this for me (Im on Xbox so another platform might help) Go to Tau Ceti and use the FSS... does Avogardo Enterprise always show up unresolved? probably nothing, but hey...
When a gas giant has twin moons at position 5 (labeled 5a and 5b), they occupy positions 5 and 6 in the moon count sequence, making the 'true' 8th moon position the actual 9th orbital body to verify.
If the Dark Wheel station is said to be the around the 8th moon of a gas giant, can i ask for others opinion on what is the eigth moon in a system which has twin moons, sry for the crude diagram but where 'O' is the planet x are the moons, so..would the twin moons count as 5a and 5b or 5 and 6. O x x x x xx x x x Click to expand... I would agree with you - there are 9 moons with 5a and 5b occupying positions 5 and 6 respectively.
By photographing fixed stars from Shinrarta Dezhra A 1 at different times and measuring parallax shift, a hidden object not appearing in the system map can be triangulated using trigonometric distance calculation. This object would reveal Raxxla's location.
Parallax The figure enters the bar after 3 years of exploration, handing you a list of steps Gain Elite Status Land on Shinrarta Dezhra A 1 Take multiple photographs fixated on various stars in the night sky (Be sure to record your planetary coordinates and timestamp each screenshot.) Come back to the same spots in 5 days time. Photograph the same stars again at the same locations. Stack the Photos you've taken and look for moving objects. Using your friend SohCahToa calculate the distance of the objects that moved and compare them with the objects in the System map. There WILL be 1 object that does not match the system map... It is there you will find what you seek... As the figure walks away from you he whispers "Remember Parallax!" or was it Raxxla?
System names follow a mathematical pattern where letters represent exponential values (H=1280, R=1310720). The value 1310720 equals 1280×1024, matching classic screen resolution, suggesting system coordinates relate to game map indexing rather than galaxy coordinates.
Found something interesting. Probably partial and incorrect. But interesting.. https://www.reddit.com/r/eliteexplorers/comments/3rekys/star_system_name_meanings_sector_subsector/ https://forums.frontier.co.uk/showthread.php?t=196297 Raxxla! If you take H and it is 1280... Each value above it is 2x just like below is /2.. this means R would be 1310720. I'm assuming this implies a larger area. This is the starting letter R. But if you take this apart it comes to something a little more interesting. 1310720=1280x1024. This is screen resolution. Coincidence? Still trying to figure out how to read Raxxla as proper coordinates according to those links. The galaxy map is something like 99,865: 20,000: 100,000 ly. Assuming coordinates on the map are all 1ly each. That would make Raxxla in a ...
Skybox is generated upon system entry and remains static, but relative positions of nearby stars shift based on player location. Confirmed by traveling 1+ million LS from Merope and observing skybox desynchronization.
The skybox is generated when you enter the system, so it never changes. However, the relative position of nearby stars *is* determined based upon your current position. I remember I once went 1 Mls+ away from Merope to look for a Voyager-like POI and I noticed that the skybox was no longer exactly in sync with the star I had targeted for my next jump! . I've done some looking for TDW station near Alliance space, on the basis that it seems to be orbiting the eighth moon of a gas giant in a very close orbit of a red-looking star, that might be K, M or a T Tauri. In fact, I suspected it might be a T Tauri, since these might be, like the L, T and Y dwarfs, considered 'dark' systems (I think Drew Wagar made the comment about brown dwarfs once in regard to finding Octavia's asteroid base from ...
Attempted parallax testing by flying perpendicular to Sol and Ross 128 at 0.1ly distance showed no relative movement. The skybox may be fixed per system rather than dynamically responsive to player position.
I'm not sure that parallax works at all, on the sky box. I once tried to align Sol and Ross 128, in the skybox of Van Maanen's star. I flew perpendicular to the two stars for about 0.1ly, without noticing any relative movement. 0.1ly may be to short, but the sky box may also be fixed in a system. This should be checked further, before committing significant time to tests.
Menu background may be rotated 180 degrees; brighter upper portion suggests it depicts upper galactic plane, useful for matching location coordinates.
May we orientate using the Milky Way pattern? Some my ideas: it is the upper side of the Galaxy. It is more bright then lower. So picture is rotated by 180.
Objects in menu background may be star clusters rather than single stars; strange arrangement of points suggests galactic dust pattern or dense stellar region that could narrow search location.
This may be obvious. I'm not sure on previous speculation, but I think some of those stars are not stars. They are clusters of stars in the form of 2mass stars or similar. But from a slight distance. https://i.Please use another image host/CGy2MJR.png Or are those something else. It seems like a strange arrangement to start with regardless. Or is that glare from the sun?! And I'm with the above poster. I think our best bet is to figure out where that part of the galactic arm dust is from. Are you sure that is not a wolf star or one of those really bright white stars. The white coloring is very thick.
Main menu background shows Orbis Starport with A or O-class star and 2+ closely-positioned bodies. Database search yields ~1,991-3,964 systems with Orbis; further filtering needed on star class and celestial body configuration.
The Horizon main menu background shows an Orbis Starport in a system with an A class star (or O class, it is very bright) and 2 or more bodies, 2 of which are very close. Eddb.io lists 3,964 systems with an Orbis Starport. However, doing this SELECT COUNT(DISTINCT(SystemName)) from [dbo].[tblEDStations]WHERE [Type] = 'Orbis Starport' on my local copy I get 1,991 systems. Better than 3,964, but still too many systems to search. I've found no easy way using edsm or eddb to narrow it further down using this guess for a matching system. Other than importing the edsm nightly dumps for Celestial Bodies and doing a local custom search. Spoiler https://i.Please use another image host/c0A7CWf.png?1
Thargoid sensors may react during hyperspace travel similar to their behavior near Jacques Station, potentially used to detect anomalies or hidden spaces related to Raxxla location.
This is great research, it could all be coincidence but then FD does like to put obscure puzzles into things with the hope the community latches on to some absurd idea and figures it out. That being said does all this Bee research point to anything in the galaxy that we can think of off the top of our collective heads? If so we may be able to piece together a lead, nothing springs to mind for me Click to expand... Don’t know. Perhaps we should jump around the bubble with a bunch of Thargoid sensors, waiting for them to start singing in hyperspace? They did for Jacques.
Approximately 500+ numbered stations exist in-game with identifiable patterns. Writer has documented ~20 stations and believes ~50 samples needed to determine the underlying pattern for navigation.
Some misconceptions in thread I might be able to clear up. Numbered Stations SOME stations are numbered. Not all stations have IDs on the front of the station. We have been told 2 things about these numbered stations: 1: We should be writing them down. Told be DB in a PS magazine interview. 2: That these numbers relate to the star port, and the star its located. That's odd. So we have a mapping system, and Numbered system? This plays in line with the theory that Raxxla won't be something you can target from the Universal Cartographics map. but Why? Because the Universal Cartographis was a formation between two companies, one called Omphalos Infotech. By someone that has a long heritage line, like what the Dark wheel usually has for it's members. I have written down about 20...
Station numbers relate to their starport and star location, forming a mapping system. Developer David Braben indicated these numbers should be written down. This suggests Raxxla cannot be targeted via Universal Cartographics because it was created by Omphalos Infotech, a company with Dark Wheel heritage connections.
Some misconceptions in thread I might be able to clear up. Numbered Stations SOME stations are numbered. Not all stations have IDs on the front of the station. We have been told 2 things about these numbered stations: 1: We should be writing them down. Told be DB in a PS magazine interview. 2: That these numbers relate to the star port, and the star its located. That's odd. So we have a mapping system, and Numbered system? This plays in line with the theory that Raxxla won't be something you can target from the Universal Cartographics map. but Why? Because the Universal Cartographis was a formation between two companies, one called Omphalos Infotech. By someone that has a long heritage line, like what the Dark wheel usually has for it's members. I have written down about 20...
Tau Ceti shows unusual FSS behavior and potential interaction opportunities with factions. Active exploration ongoing with convoy/manifest scanning yielding no results yet but warrants continued investigation.
Ok. Anyone here who really searched Tau Ceti? Click to expand... Ive been nosing around there recently. Nothing out of the ordinary yet The only thing thats a little strange is the FSS seems a little bugged there. I brought it up a few pages back - Think it's probably nothing. Interesting system though with a good backstory, I'm continuing to work there with the bald fellas to see if anything happens. Checking out Convoys and manifest scanning. Nothing yet but I'll probably spend a little more time there amongst other things
Start screen menu cannot match in-game constellation geometry due to Barnard's Loop visibility constraints. Position would require impossible camera angles or FDev asset removal.
Ive already said it in the canonn discord but i dont believe the start screen menu is a real place in game because no matter how you place yourself, as long as the constalation is more or less correct you will allways have barnards loop in your picture. The second picture is made around 150ly from sol in direction barnards loop. The only other way that the constelation would match with the start screen would be if you look at barnards from the "opposite site" so you would fly to barnards loop and them some 150-250 ly further in this direction but you would have the same problem that barnards loop is in the picture. I dont think its a real playce in game. Or would it be possible for FD to "remove" barnards loop for the start screen so its not totaly obvious where it is? Click to expand....
Main menu background shows Orbis Starport transmuted into gas giant appearance. Suggests composite or doctored image, possibly hiding real location clues.
Almost found the Horizon Main menu background; only the Orbis Starport has somehow transmuted into a gas giant. Spoiler https://i.Please use another image host/Jbs5OhB.png
Start screen constellation with gas giant and station always shows Barnard's Loop reference point; location would need Barnard's removed or viewed from opposite side 150-250ly away. Suggests menu is composite, not real location.
Ive already said it in the canonn discord but i dont believe the start screen menu is a real place in game because no matter how you place yourself, as long as the constalation is more or less correct you will allways have barnards loop in your picture. The second picture is made around 150ly from sol in direction barnards loop. The only other way that the constelation would match with the start screen would be if you look at barnards from the "opposite site" so you would fly to barnards loop and them some 150-250 ly further in this direction but you would have the same problem that barnards loop is in the picture. I dont think its a real playce in game. Or would it be possible for FD to "remove" barnards loop for the start screen so its not totaly obvious where it is? Click to expand....
Systematic data collection of station IDs (FSP#), system names, star types, and gas giant presence to identify patterns. Organized collaborative effort to map station coordinates and system properties.
BTW, has anyone every mapped all the stations and got their numbers to see what is concluded from it? I found fsp#0000 and others. I've been taking screen shots. We should make a thread to organize pics and do it the fast way. Try to gather pics of the station name and FSP# on the front and then try to gather info on coordinates etc of the system also. Maybe split up work on vairous tasks and do whatever it takes to get the info. I have several pics of the front of the stations. Click to expand... Ill be putting up a google docs with the ones I have found so far. YOu should record your data in an excel sheet for easy transfer. The info I am gathering: Station id | System Name | closest body | distance from entry star | star type | how many stars in this system? | is there a gas giant ...
Codex language distinction between moons and planets may be intentional: unnamed sun with 8+ planets differs from gas giant with only moons. Game terminology choices could hide clues about Raxxla location.
tinfoil+ Its an trap with that Gas Giant 8+ Moons In my language (its german) we will read in the codex "Planets" but no Moon or Moons. litle question from me: - what is reading in your language (Moon or Planet) ? and so im wondred me about that Codex text because an Planet like Jupiter (Gas Gigant) have only Moons and no Planets. And an Gas Gigant like Jupiter is not the only one that we can calling Gas Gigant. Any Sun is an Gas Gigant too. but this Gigant lit (eLITe = e lit e) It is an unnamed Sun with 8+ Planets. So the codex text is correct and true. Click to expand... I think that is where it gets tricky. Depending on the person making it and their choice of design. The game has alot of planets that revolve around each other. They also have planets with potentially close or...
Tip off missions appear limited to 3 per week and may have regional variations related to strange corporate matters. These could be systematic clues worth tracking across multiple weeks.
Unfortunately Tip Offs seem to be limited to 3 per week...grrrrr... at least this is the impression I got. Click to expand... Are these three weekly tip off missions, by chance, different each time? Are they all related to strange corporate matters? There used to be very few such planetary settlements which would yield information by scanning data points, Rawat Depot could have been the only one.
Commander experienced NPCs disappearing and station docking rejections after posting suspicious content. Behavior reversed when post deleted and game restarted. Suggests potential content monitoring or triggered game events.
Post was made with my in game name. Resetting my router won't release my IP. Flagging a post using a tool and monitoring it's existence is not difficult. Click to expand... Put your deleted post back up and see if it happens again.
NPCs that drop at stations cannot be followed or located there afterwards, whether you follow their low wake or travel independently. This is a game mechanic, not evidence of a mystery.
Going off of the earlier commander's theory about Nysa: I did run into something similar to what he had said. I went through the system with a fine tooth comb after instancing around 25 times and never seeing a ship named Child. For the record, you cannot follow an NPC if they drop at a station. Whether you head to the station yourself or follow their low wake, they will not be there. I believe the commander was reading far too much into the NPC vanishing as it is simply how things work in the game at the moment. So, fine tooth comb. The system has a Coriolis station, an outpost, a handful of surface outposts, and two dockable surface settlements. Two of these outposts have data points which you can scan, so I figured I would play detective and go snoop around. While both messages receiv...
Station interior designs contain repeated visual elements matching Raxxla logo components: mailbox circle with 6/5/4-dash shapes, system map reticule patterns, and 18-dash hexagon shapes in red circles. May require examining specific station interiors.
I posted pics of similar. The larger circle around the mailbox also has similar shapes made of 6/5/4 smaller dashes. Also that shape is the reticule for the system map. The back of the interior of the station is also seemingly the outside of the raxxla image. The only thing I haven't seen nearly exact references too are the 18 dashes in the hexagon shape. Although there are 18 dashes in some stations on the rear in a red circle. It could be raxxla is pointing to a station interior or something weird. The other oddity is i've seen are messages on stations like the one about not surrendering and to take over. Do those stay the same as some long standing history of the system or do they change with things like civil wars and whatnot over time? Maybe we have to look for a station interior t...
Station window/light patterns resemble Braille digit codes using 4-square combinations, matching the central pattern of the Raxxla logo. Specific sequences found on station interiors could encode location coordinates or messages.
One question. Did anyone tried to look further at such thing as the strange square lights or windows on the stations? It look like the Braille code. Each "symbol" is the combination of max 4 square lights. All this lights looks like central part of Raxxla logo from the Codex. Screenshot: https://Please use another image host/zhHCOeb Click to expand... Googled some. It is very similar to Braille's digits in so named "Computer Braille Code". All digits are combination of 4 squares. For some reason I think it should reading with the top (of the symbols) at center of construction: 146378 (top one) 146378 (right one) 377378 (left one) Numbers take 5 pings in Morse, which would make station coding unlikely to give a location. if you want to decode it, though, or try, Wikipedia has a Mo...
Elite Dangerous uses multiple star catalogue identifiers (HIP, HD, HR, UBV) accessible through SIMBAD Astronomical Database. Stars may have different names in-game versus catalogues, requiring cross-referencing to locate specific targets.
Howdy Cmdrs, I've been deeply reading this thread the past two weeks, taking in everyone's thoughts and views on the subtle breadcrumbs we have been left to sniff in the hunt for Raxxla. I have noticed when searching in the Galmap for star names from the internet that sometimes it doesn't find the star. Does anyone know how to find the star you want to visit but it doesnt have the same name in game? Many Thanks. Click to expand... Identifiers from different Star Cartalogues are used in Elite Dangerous (e.g. HIP, HD, HR, UBV etc.). You may search for different Identifiers of a star by SIMBAD Astronomical Database. http://simbad.u-strasbg.fr/simbad/ E.g. if you are looking for zeta cassiopaie http://simbad.u-strasbg.fr/simbad/sim-basic?Ident=zeta+cassiopeiae&submit=SIMBAD+search y...
Dark Wheel and Raxxla are distinct entities requiring separate investigation tracks. Clues should not be cross-contaminated between the two searches, and Drew Wagar's published novels may not be reliable for Raxxla specifics.
I agree. I still think we should be sniffing around for some in-game deserted base or crashed ship that has logs that give more insight on the children's book. a bit harry potter-esq, but it could be a tip of the hat. I also think the years of things are mentioned so much, because we have to figure out some planetary/star movement based on how long something has been. Might lend some creed to the theory that we won't be able to select it from the galaxy map, and isn't able to be "stumbled upon" in typical exploration fashion. I also think Raxxla is independent of The Dark Wheel. We should be searching for both, but be sure not to mix up clues about TDW, and Raxxla. I amalso not sure how much Drew Wagar knows, so I don't think his books should be considered for Raxxla. (Though I do think...
Raxxla may be undiscoverable through normal galaxy map selection because it requires understanding planetary/stellar movements over time. The repeated emphasis on historical dates in clues suggests a need to calculate celestial positions rather than stumble upon it naturally.
My anti-thesis on this is that the in game book is for children, that said irl book is a solid scientific research. I see no similarities in between but yeah, that’s just me. Maybe there are some data links or crashed ship containing few chapters of this in-game book. Click to expand... I agree. I still think we should be sniffing around for some in-game deserted base or crashed ship that has logs that give more insight on the children's book. a bit harry potter-esq, but it could be a tip of the hat. I also think the years of things are mentioned so much, because we have to figure out some planetary/star movement based on how long something has been. Might lend some creed to the theory that we won't be able to select it from the galaxy map, and isn't able to be "stumbled upon" in typi...
The 'spiralling stars' reference may describe the visual effect of boosting near a neutron star, which creates a spiralling/washing machine-like view. This could be a more literal interpretation of the children's book clue than literary references.
One thing that struck me (and I realise I may be taking an overly simplistic view here) is the reference to spiralling stars. Seems to me to be describing a Neutron star. Everytime I have done a boost it's like the view from inside a washing machine, so I was wondering about this being a more obvious clue than some of the others.
Rogue Planet systems exist in game files but have never been discovered in actual gameplay, suggesting intentionally hidden locations.
It’s very safe to assume Raxxla is behind a permit locked system. There are many minor factions protect their main systems behind permits, why would Raxxla be so vulnerable? Also we can’t say if it’s in the game from the beginning it should still be accessible with the old mechanics. Formidine Rift story evolved as the game develops and new mechanics were added as the game progresses. I hope Raxxla is not a Coriolis station you can just safe disengage. After Horizons it might be put down to a planet/moon surface and if we can’t find it by then, they may relocate it on an atmospheric planet. BTW Is there any updates on that “Rogue Planet systems”? They are in the game files but none discovered ever as far as I’m aware of. Click to expand... Can’t permit lock something you don’t know wh...
Unverified claim that Raxxla is only planet apart from core systems that is not procedurally generated and was placed in specific spot by FDev since day one. Claimed to not require special permits or equipment to reach.
please for the love of science can we stop thinking that raxxla is behind a permit lock or other such nonsense, having researched raxxla, the formidine rift and other mysterious goings on in ED before ps4 launch. it was said that raxxla is the only planet apart from the core systems that is not procedurally generated (it was placed in a certain spot by FDev) it has been in the game since day one and DOESN'T need any special permits or equipment to get to where it is. Click to expand... Nonsense? How is this nonsense? Cite your sources for this misinformation that you’re spreading because I’m quite positive that no one has ever said this about Raxxla. Can we also drop the “someone has visited the Raxxla system” rumor as well because that’s all it is is an unsubstantiated rumor.
Earliest Galnet record from 23 APR 3301 mentions Commander Anuranium holding the fastest travel record from Galileo station to Sgr A* in an Anaconda, but doesn't establish the first visit to the galactic center.
Curious, does anyone know first person to reach Sag A in lore? How long did it take them? Was it an NPC or a player? Lastly what year was this? Trying to get a correlation of time and technology. Click to expand... Earliest Galnet mention of Sag A* give the name of the record holder, but nothing about the first visit. 23 APR 3301 – Race to Center of Galaxy Starts in Sol https://community.elitedangerous.com/galnet/23-APR-3301 "At the time of broadcast, the galactic record holder for the fastest travel from Galileo station to Sgr A* is commander Anuranium, at the helm of a Faulcon DeLacy Anaconda." YB
A Galnet article (08 FEB 3305) describes an unregistered, undetectable lunar base attacked with all occupants killed. This design philosophy could match a Dark Wheel base, though confirmed as lunar base not starport.
Commanders, there's been a recent Galnet article speaking of a station that was attacked, but the station was designed to be undetectable. Perhaps this could be the station The Dark Wheel used? I haven't been to this location so it depends on if it's the eighth moon of some unknown gas giant, but perhaps there's something we could learn from a station like this.
Raxxla could be hidden like Voyager was in Sol—in an accessible system but Hutton Orbital distances from jump-in point, with the object appearing on Nav Panel only within 1,000 LS range.
There's a lot of sense in what stg213 says. Tourist beacons were not in the game from day 1, but there might be something similar. Michael Brookes was adamant about there being no second galaxy (at Fantasticon three years ago), although things may have changed since he left the project. If I wanted to hide something in Elite Dangerous, I'd do it the way Voyager was for a long time hidden in Sol: put it in an easy-to-visit system, but a Hutton Orbital distance from the jump-in point, and make the "thing" only appear on the Nav Panel when you're within 1,000 LS.
Proposes testing detection thresholds by FSS scanning undetectable bases from various distances (1000ls to 20km) and using DSS probes. Hypothesis that stealth bases show only when within short distance, similar to known game mechanics from Chapter 4.
Well how “undetectable” is undetectable? We need to investigate this mechansim since it is likely relevant to the Raxxxla quest. It will be instructive to fss scan Luna from the star and see if this base shows up as a signal source, then fss again at the moon, then use DSS probes; I suspect “undetectable” means it will only show up when within a short distance as we’ve already seen that mechanic & it should be easy to change the detection threshold from 1000ls to say 20km. Or maybe it wont show on fss but will with dss. We need to know the detection distance! I think this is FD giving us an in-game hint....I am reminded of my first fss & dss experience when ch4 release dropped; I went to 12 Trianguli and scanned for the INRA base there as I hadn’t visited before so it was unknown to my s...
Galnet article describes unregistered outpost with stealth technology preventing detection, requiring access codes to bypass security. Indicates Raxxla may require similar special access codes or modules to locate, not simple FSS scanning.
The recent Galnet article... " Secret Research Outpost Attacked 08 FEB 3305 A Federal Navy vessel has reported the discovery of an unregistered outpost with all occupants murdered, following a response to an automatic distress signal. The incident is being investigated by the Federal Intelligence Agency. Senior Agent Rochelle Karim made the following statement: “This remote lunar base was designed to prevent detection, and yet it has been located and invaded by unknown forces who chose to gun down its inhabitants. It appears access codes were used to bypass security systems, as there are no signs of forced entry.” “Initial findings suggest the outpost was dedicated to advanced nuclear research. This may have been a targeted attack in order to steal a power source, a weapon, or valuab...
Field test at INRA site confirms FSS locates human signal source on planet surface, DSS probe locks specific site coordinates enabling descent. Lock releases upon entering glide phase.
I have a couple of INRA sites that I have not visited yet, I will go check this. If this works at least we will have a slightly better understanding of just what type of scan may be needed **Update - Upon entering the system I did an FSS and located a human source on the planet. After a DSS I located and was able to lock with the site and descend. Once entering glide it did however unlock and had to reselect Click to expand... Good to see the scientific method being applied again in this thread! Hypothesis->test->result-> increased knowledge! Repped!
Proposes that lore about stealth technology and access codes indicates Raxxla would not be discoverable via standard FSS scanning and requires obtaining special access codes or authorization.
Has anyone been to Luna to check this? It would be nice if it was a clue, but I think many galnet posts have not been implemented in-game Click to expand... I don't think this article is a clue however, it does show that in game and now lore they have the tech to prevent detection. What I took from this, is that would rule out the possibility of being able to just FSS a system to find Raxxla and you would need to as they say have the Access Codes.
Artificial cockpit interference creating visual/audio phenomena in space may hide clues. Frontier's documented consideration of sound mechanics in vacuum simulation suggests intentional audio design for mystery purposes.
The journey continues? Probably a good idea to check on those tip off missions. There was this mission to pick up a black box somewhere in Pleiades region, 4-5 million credits reward, similar mechanism, this was a scripted mission. I have been bothered lately by the artificial nature of our cockpit interferences creating visuals and sounds in space. Maybe those people jumping with their canopy breached, and synthesizing oxygen, really are up to something. A bit extreme perhaps. You know, there could be something strange out there you'd have to see with your own eyes. The topic of sound in space appears every now and then, and it would seem Frontier did seriously consider how these things work in a simulation. https://forums.frontier.co.uk/showthread.php?t=8236 Spoiler https://www....
Raxxla may be undetectable without specialized module, permit, or quest-granted device. Hypothesis: DSS engineering modification or cargo-hold device (similar to Thargoid Link) required to locate system.
I think it was literally undetectable. They needed to know where it was or needed these access codes to locate it. I appreciate that article because it’s matching with my Raxxla hypothesis. We need a module or permit of some kind to locate Raxxla. Maybe at the end of a quest line or start of it. We grab some module or engineering to our DSS and start the hunt. Or some kind of device we carry in our cargo hold like we do it with the Thargoid Link to locate new surface sites. Click to expand... However one tool the FSS gives us is knowing the orbital plane of a star system. In terms of hiding Raxxla the article seems to indicate more that the base itself was hidden, undetectable, and not the moon it was on. Also if we operate on the assumption that Raxxla is the 8th moon of a gas giant t...
Proportionally heavier concentration of teraformable systems and fuel-capable suns at disk top/bottom. Thinned-out star regions at galaxy edge require 80+ LY jump range; some areas need 166+ LY, indicating mechanic-based access restrictions.
There is a proportionally heavier amount of teraformable systems at the top and bottom of the disk(the bottom at least.). Same with systems with fuel able suns. I think it's a game mechanic for maxed out anacondas though. And What I'm referencing is at the bottom below the bubble specifically. Maybe this changes as you move outwards. But, maybe in that area they are populated versions. That is the best place to find thinned out stars. You literally looking up at the disk of the entire galaxy and it's clearly far away from you. And there are very few stars. You literally need 80ly+ jump range to move around in alot of places. some places needing 166.xx ly to move on. Even more in some locations that are not reachable.
Raxxla may be obfuscated by game mechanics restrictions (things you 'can't' do). Raxxla may not be a system itself but rather a location, structure, or phenomenon.
You can't SC to another system. Click to expand... I bet Raxxla is more obfuscated by lot of "You can't..." than by any alien amazing tech. And who says Raxxla is a system ?
A GalNet report mentioned a stealthy lunar base found by Federation Navy via distress beacon. This may indicate how stealth technology detection works in-game - requiring proximity to show on sensors/FSS.
Did nobody check out the galnet report of a stealthy lunar base found by Fed Navy by its distress beacon? It may be false news & not implemented in-game, but if it is then it could well tell us something about this station stealth technology (e.g. how close you must be before it shows up on sensors/fss)
Alpha Cygni system map displays two cloud objects in bottom-right corner that fade, grow, and change shape, with bright orb dimming/reappearing between them. Observable when stationary at system map for 3-5 minutes without being in-system. Visually prominent anomaly requiring investigation.
So im not entirley sure if this mystery was cleared up, but I do remember in a previous posts on the thread about the extremley strange objects in the Alpha Cygni System Map. These two “clouds” as I like to refer to them, are constantly fading and growing and changing shap conplegley in the bottome right hand corner, with a bright orb dimming and reappearing between each respectivley. After exploring the system you can view this wether you are in system or not after waiting on the system map screen for around 3-5mins. This phenomena stunned me as one lf the the most blatant system map visuals I have seen. Wether it is relevant ti the search or not I think its worth looking into, as I have not found much discussion online about this, tho I may be behind the curve here. Ps. I apologize I h...
Orbis station front view with 5 solar panels visually approximates Raxxla codex symbol when viewed directly: station center forms quasi-diamond center with 5 lines between panels. Inquires if hexagonal Orbis or Mobile Coriolis stations exist.
Idk if this has been mentioned before, I’ve tried to keep up with the thread but at 400 pages it can get away from me sometimes so if it’s a repeat I apologize. But I was docking at a station yesterday, it was an Orbis station with 5 solar panels at the rear. It struck me that when approaching directly from the front, it made a near perfect copy of the Raxxla Symbol from the codex. The station making up the center, and the 5 solar panels making up the five lines between the black quasi diamond shapes (which are empty pace between them.) the only thing different is that Orbis stations heads are circular from the front and the symbol is hexagonal. So, are there any Mobile Coriolis shapes stations? Or Orbis stations that are hexagonal that we know of? Or perhaps a generation ship for that ma...
All stations feature hexagon shapes (cut into 6 wedges on back), circular notched patterns (some red), and 3-part circle designs matching system map reticule. Symbol has structural similarities to station interiors/exteriors, with reticule appearing inverted.
There is one correlation to all stations from the raxxla symbol. The back of all stations have a hexagon shape cut into 6 wedges. Some have a circle of 18 notches that are red, but are not a hexagon like the raxxla symbol. They all have an object like the inner circle and two sets of lines that look like the 3 partial circles in the front(one on the main entrance, one on that little circle to the side of the mailbox.). So, the symbol has odd similarities to all interiors of all stations.(except the back and maybe front of asteroid bases.) Not sure about exteriors yet. Haven't found enough really directly similar looking things. And the 3 part circles is also the same as the reticule in the system map. But it is oddly upside down. And is always upside down to anything else similar like a ...
Unusual mission mechanics including 'mission objective found' messages at launch and type-9 encounters were introduced in Beyond 4, not original game. Suggests may be red herring rather than intentional mystery hook.
...They weren't there in the original game so should not be the right path? Click to expand... I think you are right on that. Just wanted to share experiences in case they are helpful or at least to help people avoid spending time on similar tracks. Consider that that post is an incomplete enumeration of the things I tried over the last years, written from memory, one in which an attempt was made at finding something that only has been rumored about. Thus, trying every available direction according to a sensible prioritization. In many stations I get the 'mission objective found' message ... I've learnt tons of old mythology and astronomy Click to expand... Agreeing on that too . Although, I don't even think such a mission story line exists. But I cannot know. The only tangible t...
Two cloud-like objects in Alpha Cygni system map fade, grow, and change shape dynamically with a bright orb dimming between them. Effect visible on system map screen after 3-5 minutes of observation, rare visual phenomenon not widely discussed.
So im not entirley sure if this mystery was cleared up, but I do remember in a previous posts on the thread about the extremley strange objects in the Alpha Cygni System Map. These two “clouds” as I like to refer to them, are constantly fading and growing and changing shap conplegley in the bottome right hand corner, with a bright orb dimming and reappearing between each respectivley. After exploring the system you can view this wether you are in system or not after waiting on the system map screen for around 3-5mins. This phenomena stunned me as one lf the the most blatant system map visuals I have seen. Wether it is relevant ti the search or not I think its worth looking into, as I have not found much discussion online about this, tho I may be behind the curve here. Ps. I apologize I h...
A visual effect intended for VR appears in non-VR mode, particularly affecting large stars in Cygnus system. The effect was replicated across multiple systems and may indicate a rendering bug or hidden mechanic.
I worked on that with some friends, and am now suggesting is a bug. Quite an eye to spot it though. Well done on that and the subsequent reporting of it. I researched that on stream and was able to replicate it in other systems. And thank you, Cmdd_Legendie. o7 Click to expand... Ha ha, welcome to Deneb. Did quite a bit of research on this, a couple of months back(before and after 3.3 launch). I think ti might be an effect that is only meant for VR, that spills over. In VR you get this in a lot of systems. The strange thing is that in no VR it only happens with big stars, in Cygnus. Probably a bug, but still mysterious.
Orbis stations with 5 rear solar panels create a visual pattern matching the Raxxla codex symbol when viewed from front approach. Suggests searching for hexagonal Orbis or Mobile Coriolis stations that might match the symbol more precisely.
Idk if this has been mentioned before, I’ve tried to keep up with the thread but at 400 pages it can get away from me sometimes so if it’s a repeat I apologize. But I was docking at a station yesterday, it was an Orbis station with 5 solar panels at the rear. It struck me that when approaching directly from the front, it made a near perfect copy of the Raxxla Symbol from the codex. The station making up the center, and the 5 solar panels making up the five lines between the black quasi diamond shapes (which are empty pace between them.) the only thing different is that Orbis stations heads are circular from the front and the symbol is hexagonal. So, are there any Mobile Coriolis shapes stations? Or Orbis stations that are hexagonal that we know of? Or perhaps a generation ship for that ma...
Gravity well at Odysseus pulls ships toward center between two planets at sustained 500 m/s speed. Possibility that following complete trajectory reveals hidden location or mechanic.
Out of curiosity when you went there did you try turning off your engines and seeing where it took you? The grav well was strong enough in my anaconda to pull me until I went 500m/s and seemingly floated to towards the middle of the two planets. And I thought of something interesting. Probably been said before, but a place that is not a place from game terms could be an asteroid belt.(Are the asteroids from the asteroid belt in sol missing btw?!) Some stuff says it's not in game. I wonder if you just have to manually find it. 8) And the alchemy gold symbol thing is interesting. I saw something that referenced gold but can't remember. Raxxla could easily be related to the philosophers stone. And early I mentioned another thing near tionisla or something. It was the beacon about the parti...
Gravity well pulls ships at maximum 500 m/s toward center between planets. Suggests following well completely could reveal destination; requires extended time or unmanned ship to track to conclusion.
I already left. And it's hard to get pics. Someone may need to go with a more nimble ship. The gravity well from those planets is pulling you even when next to the gen ship. (I have a low thrust high jump range anaconda.) I let the gravity well pull me till I was like 200KM+ away from the gen ship(turn gravity assist off and it will start to pull you.). I wonder where it takes you in the end. It only goes a max of 500m/s though. so, it may take a long time for it to finish pulling you. someone would have to leave a ship adrift for a good part of a day or more. to find out. Preferably a cheap one just in case. Maybe it would lead you to something. I don't have the tools to do it atm. Either no body left the gen ship. They left and the gravity well overtook them. They had sufficient thru...
Turning off flight assist near Odysseus causes ship to be pulled toward center of planets. Suggests artificial gravity well or anomalous gravitational effect at generation ship location.
The Odysseus ship definitely has the 6 bars and 3 outer lines in the raxxla image. One of the bars is behind the center pylon. It has the same 3 partial circles like in the system map reticule... I think this is a fairly good match for the raxxla image. and Odysseus fits the greek names and stuff. The middle bigger circles are cut in 6. The outer ones in 3. Both with the 3 partial circles. And manh parts of it look like the circle with a dot. The whole front does. Where is this ship supposed to going. And do other gen ships look like this? Edit: If you turn off flight assist near the odysseus you start to get pulled towared the middle of the planets. I think it has a gravity well. I can't get to the front of the ship to take a pic directly at the nose because of this. That or they have a...
Using Full Spectrum Scanner on a black hole for 10-15 seconds produces audible words or sounds. This potential audio Easter egg remains unexplained and may warrant further investigation.
What currently keeps me wondering is Galnet. I mean there is a full fledged Alien invasion underway with a new frontline at CE Bootis, a meager 30ly away from Sol. Yet nothing. One should think the federal navy should be issuing something. Other thing some guy in a german forum wrote that when using the fss on a BH after 10-15 seconds one can hear words. Didn‘t try that as of yet. Do we have any knowledge on that?
Thargoid structure activation produces sound that when converted to spectrograms reveals system coordinates visually. Multiple overlay colors (blue, purple, red) combine to show navigation data embedded in audio.
Not sure how I found this. It was in a tab in my firefox window. this has more in the background. https://cdn.discordapp.com/attachments/189512082482266112/329270193421549578/unknown.png BTW, how the heck do people get those images from sounds? Kinky! Is this stuff we already know? https://forums.frontier.co.uk/showthread.php/410281-Guardian-ruins-bunker-door/page4 https://forums.frontier.co.uk/showt...veals-Unknown-Artefacts?p=6497100#post6497100 How do you get access to those 3 overlays in blue, purple, red they used to make these pictures. I think this one is closer but the purple is upside down.(NVM, I think I found out how.) Spoiler https://i.Please use another image host/FMQ88ro.png And this one looks like it has more drawings to the right, left, and bottom that they didn'...
Blue, purple, and red overlay patterns visible at Guardian Alpha Sites (Cluster A) represent a technical drawing of an unlocking mechanism for Guardian blueprints. Additional drawings visible but partially highlighted in analysis.
Kinky! Is this stuff we already know? https://forums.frontier.co.uk/showthread.php/410281-Guardian-ruins-bunker-door/page4 https://forums.frontier.co.uk/showt...veals-Unknown-Artefacts?p=6497100#post6497100 How do you get access to those 3 overlays in blue, purple, red they used to make these pictures. I think this one is closer but the purple is upside down.(NVM, I think I found out how.) PIC And this one looks like it has more drawings to the right, left, and bottom that they didn't highlight. PIC Click to expand... It is a technical drawing of mechanism that unlocks blueprints at guardians structures. <- statement, not speculation It is partially visible at guardians alpha sites as cluster A.
Using distance measurements to multiple known systems creates spherical intersections. Two systems yield infinite intersection points (a circle), while three systems narrow location to typically one valid system. Database searches can sometimes work with fewer reference points.
Distances in 3D are like bubbles. Two bubbles(known systems) will give four intersections(correct distance to both). Add a third and you are down to two intersections. In most cases only one of those will contain a system. Click to expand... Minor technical point - the intersection of two spheres is a circle, so is an infinite series of points (except in the special case where the sum of the radius of the spheres is exactly the same as the distance between the centre of the spheres, in which case the intersection is an infinitesimal point.) Except in the special case above a third system or sphere is always needed to be able to calculate specific points. Additional note for anyone who finds themselves having to try this stuff - if searching for systems via one of the databases a d...
German forum user reported hearing words when using FSS on a black hole after 10-15 seconds. This suggests audio-based scanning mechanics may reveal hidden clues or messages in specific astronomical locations.
Other thing some guy in a german forum wrote that when using the fss on a BH after 10-15 seconds one can hear words. Didn‘t try that as of yet. Do we have any knowledge on that? Click to expand... Does it sound like this? Spoiler [video=youtube;KQkyw9KdDWI]https://www.youtube.com/watch?v=KQkyw9KdDWI[/video] The secret involvement of Skam Records in the Raxxla mystery was one of my favourite theories of all time. I have been secretly conducting further studies in this path, currently investigating Snatch! Records.
Frontier acknowledged no bug in Nysa/Sol missions but noted they 'shouldn't happen too often', suggesting intentional rare mechanic. Indicates missions may be scripted events rather than errors.
FDEV have responded to the bug report about the Nysa/Sol missions: https://forums.frontier.co.uk/showthread.php/477442-Mystery-mission-objectives?p=7422560#post7422560 as predicted - no bug, but they 'shouldn't happen too often' comment is curious.. YB
Proposes E/F missions function as trade beacons similar to legacy T9 cargo delivery mechanics, appearing as mission USS but represent beacon interactions rather than traditional objectives.
Who thinks the E/F missions are back ? Click to expand... I think these are just trade beacons. Kinda like the old T9s that wanted you to drop a certain cargo item. Now they have you deliver the item to a station. On a side note they really should show up as something other than mission uss as that is kinda confusing. Having it say Trade Beacon detected would be much clearer, and less confusing than how it is now.
Clarification that Unregistered Comms Beacons (UCBs) emit number codes while Listening Posts (LPs) are elint satellites that detect and triangulate distant signals. Developer confirmation resolves confusion about station numbering systems.
It's not me, it's the Lead Technical Artist He's probably the guy who designed that Edit: Also; I have no intention of stopping anyone from doing anything, nor such power, that's riddiculous. I think official statements about the cases discussed here are worth mentioning, these are the facts. And this: Click the image for the source Looks like DB was simply refereng to the Listening Posts. Click to expand... Actually Unregistered Comms Beacons (UCB) are the ones that emit number codes. LP are elint satellites that detect & sometimes triangulate distant signals. but it’s good to get that number/numbered stations question resolved by MB. pity it’s taken until now to find it, could have saved a lot of discussion!
If Raxxla is a planet, it might have extreme orbital eccentricity (0.83+) with hyperbolic trajectory manually inserted by devs. Procedurally generated orbits don't achieve true ellipses, but manual bodies do.
In RL you get an elliptical orbit, as soon as there is orbital eccentricity. that's how gravity works. Stellar forge has used off center circles as an approximation, in stead of the correct orbit shape. I believe this is still the case for all proceduraly generated orbits. Click to expand... It has always generated the proper ellipse to my knowledge - here is an extreme example I posted back in 2015: https://forums.frontier.co.uk/showt...ccentricity!?p=2444929&viewfull=1#post2444929 I do wonder that, if Raxxla is indeed a planet, it might have an extreme orbit like this, having been found initially within scanner range (of the time) of a star but then heading way out into deep space. I wonder if a hyperbolic orbit/trajectory could be manually inserted by the devs (they don't seem to ...
Procedurally generated bodies use off-center circles as approximation; only manually inserted bodies show true elliptical orbit shapes. This suggests Raxxla detection method.
In RL you get an elliptical orbit, as soon as there is orbital eccentricity. that's how gravity works. Stellar forge has used off center circles as an approximation, in stead of the correct orbit shape. I believe this is still the case for all proceduraly generated orbits. Click to expand... You are right. Even though we have eccentricity as a parameter, it doesn't look like affecting the shape of orbits. I also suspect that only manually added bodies have real eliptic orbits. Proof: This is not a 0.11 eccentricity looks like https://i.Please use another image host/VBP8828.jpg
Theory that Raxxla may be discoverable by revisiting systems that have been honked (scanned) but never fully explored or mapped. This suggests checking every planet in previously honked systems.
According to FDev someone has already found Raxxla, but they just honked the system and flew on... So, you know what this means... In order to find it all we need to do is revisit every system that's ever been honked but not explored and go over every single planet and map it :O THough this may just be a ruse by FDev to give us enough pointless grind to last 2 years for the next major update.
Systematic search method: identify systems with gas giants containing 8+ moons via DSS, count bodies in system map, and thoroughly scan gas giants with 8 moons as potential Raxxla locations.
Sorry if this is an obvious idea/question, but has every system in the bubble been visited, scanned and fully-scanned (dss)? If not, is there any way to determine which systems have not been fully mapped or scanned? Click to expand... To systematically do this would take many people and years of time. The best you can do is use what we know to narrow down the search. For example Raxxla is the 8th moon of a gas giant. So heres what I do when searching random systems: 1) DSS and see how many bodies there are. Lets say there are 19 bodies. 2) Go into system map and literally count the bodies to make sure every one has been discovered. If its 19/19 nothing more to do unless... 3) There is a gas giant with at least 8 moons. Whenever I find a system with a gas giant that has 8 moons I go...
The far-right portion of FSS spectrum lacks labeling unlike the left side, potentially indicating hidden signal source types. Could be intentional design for discovering exotic or rogue celestial objects.
Anyone think it is significant that the far right hand side of the FSS spectrum is the only part that is not labeled? Check this out for yourself. Honk the system, open up your FSS and tune the scanner to the far right hand side of the spectrum. You’ll notice that, unlike the left-hand side, there is no label for the farthest right hand portion of the signal spectrums. The “gas giant” label doesnt extend over the farthest right hand side of the FSS. Could this be where signal sources for “exotic” stars or “rogue” planets might appear? I.e., could this be a way to find Raxxla?
Stars exist in ED far outside the Galactic Plane but cannot be zoomed to or selected without knowing system names, and the camera does not remain on them long. This mechanic could conceal Raxxla's location from casual observation.
(There really are stars in ED way outside the Galactic Plane but unless you know their names you cannot zoom out far enough to select them and even if you do know their names, the camera does not stay on them for long). Click to expand... Yep, including that one that should be in the bubble.
Theory suggests triple Elite status (combat, trade, exploration) may be required to access or trigger Raxxla discovery, with potential lore justification regarding preparation and worthiness.
Has it ever come to you guys mind that you might need to be triple Elite to find it? Makes sense to me lore-wise.
Station orbits Ra 13 (gas giant) at moon H (8th moon). Visitors are attacked on approach. Station lacks ship log uplinks but has hackable comms relays requiring recon limpets.
So has anyone checked out the Station (Steelhook Hold) that is orbiting Ra 13 H? Ra 13 is a Gas Giant and H is the 8th moon. I was attacked immediately upon dropping in there on Saturday night.
Codex entry suggests the station cannot be contacted for membership without an invite, but this may only restrict membership acquisition. The station itself might be findable and approachable without invite, with station aggression possible if attempting access without authorization, similar to engineer mechanics.
It makes it pretty clear that you're not finding that station unless you pass the tests. Just sayin. Click to expand... That’s one of my worries. That even if I spend a bunch of time looking, I could find the system and be unable to lock onto or see the station without a prior invite, making looking via brute force useless. However the other idea is that the codex says it’s impossilble to contact them *for membership* without an invite. To me that may suggest that you can find it, but like the engineers if you try to get too close without an invite the station will agro.
Universal surveillance satellites and medical centres appear in navigation after FSS scanning. Example bodies documented: Waimiri AB 1 h (universal surveillance satellite) and Semayah AB 5 h (medical centre) in the bubble.
Thatchinho: I found it in my notes. So if you still want try it visit these planets (both are in the bubble): Waimiri AB 1 h - universal surveillance satellite Semayah AB 5 h - medical centre
Unconfirmed developer statement suggesting mission chains or specific mission types might guide players toward Raxxla. Requires source verification and context analysis.
I was studying those drawings too, since Mr Braben said we may want to write down stations numbers. No conclusion yet. Click to expand... Do you remember where Braben said that? [Edit: Found it, he just says "we have numbered stations in Elite: Dangerous! You might want to write those numbers down."] Someone also said that FDev said to "Follow the missions". I'd love to see the context & cite for both of these, they would be pretty good hints if true.
Braben said 'we have numbered stations in Elite: Dangerous! You might want to write those numbers down.' This suggests station numbers may encode coordinates or sequences relevant to locating Raxxla, though context and full meaning remain unresolved.
I was studying those drawings too, since Mr Braben said we may want to write down stations numbers. No conclusion yet. Click to expand... Do you remember where Braben said that? [Edit: Found it, he just says "we have numbered stations in Elite: Dangerous! You might want to write those numbers down."] Someone also said that FDev said to "Follow the missions". I'd love to see the context & cite for both of these, they would be pretty good hints if true.
The phrase 'With eyes to see' from Astrophel & Stella may indicate Raxxla will not appear on any scanning instrumentation and must be spotted visually by the player.
Sorry if anyone has covered this previously...but to continue the literary analysis of Astrophel & Stella against Greek mythology. 'Allusions are a distinguishing feature of sir Philip Sydney's sonnet sequence 'Astrophel and Stella' Elaborate.' https://www.enotes.com/homework-help/allusions-distinguishing-feature-sir-philip-467354 'With eyes to see' - does this allude to a classical analysis of the text, to extract classical names used in astronomical navigation or a Homeric journey? Click to expand... Might mean that Raxxla will not show on any instrumentation & must be spotted visually.
Scanning unregistered beacons, crashed ships, tourist beacons, and eighth moons of unnamed gas giants within 100ly of Sol may be the intended personal journey mechanic that triggers TDW contact.
Thank you! This is exactly the kind of thing (based on description, I haven't gone there yet) I was looking for. Hey, that's what I'm doing I'm starting at Sol and just visiting all the various systems around it with the purpose of scanning all the various unregistered beacons, crashed ships, tourist beacons, whatever, along with the 8th moon of any unnamed gas giant, just to see what there is to see. If nothing else, it'll be a fun road trip. Perhaps that's part of the personal journey - we have to scan all these clues ourselves IN THE GAME instead just reading it second-hand via the forums, and then TDW will contact us. Speaking of TDW, I realized pretty quickly that I'm going to be "bending" the law and encountering less-than-friendly forces during this little jaunt, so my explorer ...
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